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Staredit Network -> UMS Assistance -> vHP question
Report, edit, etc...Posted by Rahbloo on 2006-11-05 at 23:06:24
Well I'm using a dark swarm firing system and im trying to implament vHP into my map aswell. I've been trying to get the computer to cycle through 5 different colours (computer players) each only needing 1 hit to change to the next colour or killing the unit if it's at the end of the cycle. I've seriously tried everything I can think of and I can only get the comp to go through one cycle (player 3 to player 4). I could really use a bit of help here.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-05 at 23:09:41
errr....

repeat as necessary....?

just why can't you repeat the process you used to change 3 to 4 and replace 3 with 4 and 4 with 5?
Report, edit, etc...Posted by Rahbloo on 2006-11-05 at 23:13:04
QUOTE(Zerajam @ Nov 5 2006, 11:09 PM)
errr....

repeat as necessary....?

just why can't you repeat the process you used to change 3 to 4 and replace 3 with 4 and 4 with 5?
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Well I tried that just can't seem to get it to work.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-05 at 23:44:29
you're gonna have to show your trigs then.
Report, edit, etc...Posted by sharf on 2006-11-05 at 23:50:40
i had a similar prob... p1 red(last hp cycle) wouldnt die thsi was because i had p2 as the gunner, make sure the player is p1 also dont put the switch triggers in the cpus put under the fire like this

p1
---
all players bring atleast 1 DS to anywhere
---
move location shoot on DS for all players
remove all DS at shoot for all players
*gun effects if any*
kill 1 men for p5 at shoot
give 1 men owned by p4 at shoot to p5
give 1 men owned by p3 at shoot to p4
give 1 men owned by p2 at shoot to p3
preserve triggers

make sure the max hp computer give command is last the 2n hp is secodn to last etc. kill cpu is first other wise if the max hp was first and kil lwas last it would kill the unit in one hit.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-11-06 at 12:02:31
idk much about vHP and dark swarm, but i have the trigger layout:


Trigger
Description:
[center]dark swarm layout[/center]
Players:
¤ Player 1
Conditions:
¤ Player 12(Neutral) brings Dark Swarm to Anywhere
Actions:
¤ Move location 'Dark Swarm' to Dark Swarm owned by P12 at 'Anywhere'
¤ Kill X units owned by p5
¤ Give X units owned by P2 to P3
¤ Give X units owned by P4 to P5
¤ Preserve Trigger
Report, edit, etc...Posted by JaFF on 2006-11-06 at 12:44:58
QUOTE(damned_soldier @ Nov 6 2006, 08:02 PM)
idk much about vHP and dark swarm, but i have the trigger layout:








Trigger
Description:
[center]dark swarm layout[/center]
Players:
¤ Player 1
Conditions:
¤ Player 12(Neutral) brings Dark Swarm to Anywhere
Actions:
¤ Move location 'Dark Swarm' to Dark Swarm owned by P12 at 'Anywhere'
¤ Kill X units owned by p5
¤ Give X units owned by P2 to P3
¤ Give X units owned by P4 to P5
¤ Preserve Trigger

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Why should it work? The P3 units are not given to any other player. Do this:
  • Kill all units for P5 at location
  • Give X units owned by P4 to P5
  • Give X units owned by P3 to P4
  • Give X units owned by P2 to P3
If you set the actions like this, you won't get the units to go P2->P3->P4->P5, because of the action order.
Report, edit, etc...Posted by Rahbloo on 2006-11-06 at 15:24:15
Okay got it to work thanks
Report, edit, etc...Posted by CheatEnabled on 2006-11-06 at 15:28:31
Close your topic please.
Report, edit, etc...Posted by sharf on 2006-11-06 at 17:07:13
QUOTE(Jamatul_101 @ Nov 6 2006, 11:44 AM)
Why should it work? The P3 units are not given to any other player. Do this:

  • Kill all units for P5 at location
  • Give X units owned by P4 to P5
  • Give X units owned by P3 to P4
  • Give X units owned by P2 to P3
If you set the actions like this, you won't get the units to go P2->P3->P4->P5, because of the action order.
[right][snapback]584441[/snapback][/right]

Exactly what i said >.>
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