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Staredit Network -> Games -> Gears of War -Nov 07-
Report, edit, etc...Posted by BoyScout on 2006-11-06 at 01:16:14
Yep thats right gears of war is coming out nov 07! thats next tuesday!

http://xbox360.ign.com/objects/747/747891.html

everyone go buy a 360. and anyone can argue with me that the ps3 is a whole lot better than the 360 ill beat you.
Report, edit, etc...Posted by dumbducky on 2006-11-06 at 16:27:50
It does look pretty awesome. I wish I had a 360 and I was old enough to get my parents to let me by this. It's insanely violent. sad.gif
Report, edit, etc...Posted by BoyScout on 2006-11-06 at 18:03:56
yea it does look awesome right. Dam i cant wait for it.
Report, edit, etc...Posted by UN-Rommel on 2006-11-06 at 19:03:40
QUOTE(BoyScout @ Nov 6 2006, 04:03 PM)
yea it does look awesome right. Dam i cant wait for it.
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I'm more anxious for doom4 and call of duty 3 but still it doesn't look bad.
Report, edit, etc...Posted by RedNara on 2006-11-07 at 01:21:38
This game has hella better graphic than CoD3, and Doom 4 isnt like even annoucned yet.
Report, edit, etc...Posted by Xeno on 2006-11-07 at 10:43:32
The reviews are out.
Gears of War is the second coming of Jesus.
Report, edit, etc...Posted by KrAzY on 2006-11-12 at 12:44:57
QUOTE(Mp)Marine @ Nov 6 2006, 05:03 PM)
I'm more anxious for doom4 and call of duty 3 but still it doesn't look bad.
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Being a fan of ID Software doesn't mean you have to "hate" their opponent Epic Games that made Gears of War or Unreal Tournament. Stop being a fanboy and think of the positives of games, I bet you'd still say Halo 3 sucks.

Gears of War is a great game, have to say. This is one of the best games out there, I even saw half of my online friends list playing Gears of War already. Epic Games did manage to make this game one of the best Xbox 360 games of 2006.
Report, edit, etc...Posted by UN-Rommel on 2006-11-12 at 17:24:18
QUOTE(KrAzY @ Nov 12 2006, 10:44 AM)
Being a fan of ID Software doesn't mean you have to "hate" their opponent Epic Games that made Gears of War or Unreal Tournament. Stop being a fanboy and think of the positives of games, I bet you'd still say Halo 3 sucks.

Gears of War is a great game, have to say. This is one of the best games out there, I even saw half of my online friends list playing Gears of War already. Epic Games did manage to make this game one of the best Xbox 360 games of 2006.
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If you say so. I've seen this game and i returned it the next day i bought it. Not my fault it didn't live to my expectations. The game was short and the storyline was terrible. It was also incredibly easy on the hardest difficulty
Report, edit, etc...Posted by EcHo on 2006-11-12 at 18:04:34
That game seems like the most stupidiest game ever. Its like Halo + Killzone + Resident Evil. I would never play that game.
Report, edit, etc...Posted by TSoldier_Wol[f] on 2006-11-12 at 22:40:51
X-Play off of G4 gives it 5/5 I think? Not quite sure about it.
Report, edit, etc...Posted by n2o-SiMpSoNs on 2006-11-12 at 22:46:21
The worst rating I saw was like 8.6 and it was from like eurogamer magazine or something.

Anyways i got this game and i recommend it.
Report, edit, etc...Posted by Desperado on 2006-11-13 at 20:42:17
I like this game, and I would recommend it to anyone. With that said...

This game is retarded difficult. This is one of the most frustratingly difficult games there is. There are countless ways in Gears to die from things beyond your control. In Insane difficulty your allies constantly get themselves splattered by larger enemies forcing you to restart. Enemies with Torque Bows instantly kill you if they get a line of sight. The final boss of the game is impossible to beat unless you glitch it and get him stuck on something.

The storyline doesn't make any sense at all. I think Wikipedia's article best describes the exposition between Acts 3 and 4... "Then somehow, Baird finds something from somewhere and somehow 'hacks' into it." It will seriously give you an aneurism if you attempt to figure out what the freak is going on in the second half of the game. You feel like the game is missing several important cinematics.

QUOTE
If you say so. I've seen this game and i returned it the next day i bought it. Not my fault it didn't live to my expectations. The game was short. It was also incredibly easy on the hardest difficulty

I think this guy posted in the wrong topic. He is not talking about Gears of War.

QUOTE
That game seems like the most stupidiest game ever. Its like Halo + Killzone + Resident Evil. I would never play that game.

You say the game looks stupid, then say it looks like a combination of three of the best game series ever made? I'm confused...
Report, edit, etc...Posted by UN-Rommel on 2006-11-14 at 16:36:09
QUOTE(Desperado @ Nov 13 2006, 06:42 PM)
I like this game, and I would recommend it to anyone. With that said...

This game is retarded difficult. This is one of the most frustratingly difficult games there is. There are countless ways in Gears to die from things beyond your control. In Insane difficulty your allies constantly get themselves splattered by larger enemies forcing you to restart. Enemies with Torque Bows instantly kill you if they get a line of sight. The final boss of the game is impossible to beat unless you glitch it and get him stuck on something.

The storyline doesn't make any sense at all. I think Wikipedia's article best describes the exposition between Acts 3 and 4... "Then somehow, Baird finds something from somewhere and somehow 'hacks' into it." It will seriously give you an aneurism if you attempt to figure out what the freak is going on in the second half of the game. You feel like the game is missing several important cinematics.
I think this guy posted in the wrong topic. He is not talking about Gears of War.
You say the game looks stupid, then say it looks like a combination of three of the best game series ever made? I'm confused...
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I posted in the right topic thank you. I beat it on insane in less then 5 hours which is sad for a game. Heck even call of duty 3 on veteran takes longer then that. The story as you agreed with me is terrible mostly because it jumps around leaving a ton of important things out like the game was rushed or something.
Report, edit, etc...Posted by Golden-Fist on 2006-11-14 at 16:43:01
Xeno...
>:O
Only because I like GOW:
QUOTE(Mp)Marine)
If you say so. I've seen this game and i returned it the next day i bought it. Not my fault it didn't live to my expectations. The game was short and the storyline was terrible. It was also incredibly easy on the hardest difficulty

This doesn't even make any sense. From what I got from this was you rented it, returned it, and bought it, then you said it sucked. By the way, you care about storyline, while enjoying Doom and Call of Duty? There is no f*cking storyline in either game. Call of duty is WW2, that's not a STORY that's historical facts. Doom is aliens in a labratory, well woooooopie that sure is advance better watch out J.K. Rowling the makers of Doom are coming after you.
QUOTE
That game seems like the most stupidiest game ever. Its like Halo + Killzone + Resident Evil. I would never play that game.

Not only is it not a first person shooter, but it's not a horror game either. It's more of a Call of Duty/Freedom Fighters hybrid, except really bloody.
QUOTE(Desperado)
This game is retarded difficult. This is one of the most frustratingly difficult games there is. There are countless ways in Gears to die from things beyond your control. In Insane difficulty your allies constantly get themselves splattered by larger enemies forcing you to restart. Enemies with Torque Bows instantly kill you if they get a line of sight. The final boss of the game is impossible to beat unless you glitch it and get him stuck on something.

I hope the "things beyond your control" are not the things you mentioned in the next sentance. Getting shot, is completely in your control. You're suppose to take cover, the only thing that I thought was a retarded way to die was the f*cking Krill in act 2 and the last boss fight. The torque boy is really easy to dodge, it gives off a huge orange glow, and they have to pull it back for like 4 minutes before it actually sticks to you. If you stay behind cover it shouldn't be a problem. The last boss wasn't hard, I beat him on Insane mode and I'm no John Woo. You just stay in cover and shoot at him for like 20 minutes, it's long but it's easy, use a rifle, if you're in co-op get your friend to snipe him anytime his little bird shield is gone.

And Killzone sucked btw.

The faults of GOW are how it's very multiplayer focus, so if you don't have Xbox Live, there's really no reason to buy the game. The single player is impossible by yourself, not because if your teammates die you have to start over, that's not true. They just die. The hard part comes when they're all dead and everyone swarms you and you get screwed. Also the multiplayer can be rigged like crazy. If there's some guy doing sticky grenades (Which is almost as cheap as the sword in Halo, except there are no long distances, and it's almost impossible to kill them before they get to you cause they can roll etc.) one is doing a rocket launcher, and one chainsaws, there's no way to win. You'll be killed in the most annoying ways. It's a lot like Halo 2's annoying online except everyone is 18 so they try to make it sound like they're not being retarded and not using any skill at all.

Also Entire Act 3 = Suck.

Xeno I hate you.
Adding:
QUOTE(Mp)Marine)
The story as you agreed with me is terrible mostly because it jumps around leaving a ton of important things out like the game was rushed or something.

It's the first of three parts, they're explaining everything in the next games. Things like, how the Locust showed up, what's up with Marcus being in Jail (Even though it's in the manual), the ending, and the whole atmosphere pretty much. In the next two games, can you say "Prequel"? It wasn't rushed at all, it's a finely chisled game.
Report, edit, etc...Posted by Desperado on 2006-11-14 at 17:34:53
QUOTE
And Killzone sucked btw.

I never actually played it.

QUOTE
Doom is aliens in a labratory, well woooooopie that sure is advance better watch out J.K. Rowling the makers of Doom are coming after you.

Eh hem, demons in a labratory.

QUOTE
I posted in the right topic thank you. I beat it on insane in less then 5 hours which is sad for a game.

Liar.

QUOTE
I hope the "things beyond your control" are not the things you mentioned in the next sentance. Getting shot, is completely in your control. You're suppose to take cover, the only thing that I thought was a retarded way to die was the f*cking Krill in act 2 and the last boss fight. The torque boy is really easy to dodge, it gives off a huge orange glow, and they have to pull it back for like 4 minutes before it actually sticks to you. If you stay behind cover it shouldn't be a problem. The last boss wasn't hard, I beat him on Insane mode and I'm no John Woo. You just stay in cover and shoot at him for like 20 minutes, it's long but it's easy, use a rifle, if you're in co-op get your friend to snipe him anytime his little bird shield is gone.

Liar.

I've been playing solo.
Report, edit, etc...Posted by UN-Rommel on 2006-11-14 at 19:42:34
QUOTE(Golden-Fist @ Nov 14 2006, 02:43 PM)
Xeno...
>:O
Only because I like GOW:

Not only is it not a first person shooter, but it's not a horror game either. It's more of a Call of Duty/Freedom Fighters hybrid, except really bloody.

It's the first of three parts, they're explaining everything in the next games. Things like, how the Locust showed up, what's up with Marcus being in Jail (Even though it's in the manual), the ending, and the whole atmosphere pretty much. In the next two games, can you say "Prequel"? It wasn't rushed at all, it's a finely chisled game.
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First off call of duty 3 has a ton of history before the game starts and yes those were battles. Doom3 has NOTHING to do with aliens its a freaking portal to hell that opens in delta labs level 4. Its actually a complicated storyline and i posted the storyline as my game review so i won't bother write the whole page again. You obviously know nothing of a good story line and i never said i bought gow i merely rented it and returned it after i released the storyline sucked and other things occured. Eat that fanboy.

And desperado, u wanna put your money where your mouth is that i did it? ask golemeric on sc or golemseric on xbox live.
Report, edit, etc...Posted by Golden-Fist on 2006-11-14 at 21:22:51
QUOTE(Mp)Marine @ Nov 14 2006, 07:42 PM)
First off call of duty 3 has a ton of history before the game starts and yes those were battles.

No way.
QUOTE(Golden-Fist)
Call of duty is WW2, that's not a STORY that's historical facts.

*Recreated into a video game.
QUOTE
Doom3 has NOTHING to do with aliens its a freaking portal to hell that opens in delta labs level 4.

My bad, it wasn't aliens, it was Demons.
QUOTE(Mp)Marine)
Its actually a complicated storyline and i posted the storyline as my game review so i won't bother write the whole page again. You obviously know nothing of a good story line and i never said i bought gow i merely rented it and returned it after i released the storyline sucked and other things occured. Eat that fanboy.

Just for fun, I bolded all the periods, all three of them.
First off. I looked up some sites on google for Doom 3's storyline. I got a bunch of reviews instead, so I looked it up on Wikipedia and I got this:
QUOTE
Similar to the story of the original Doom, the game focuses on the marine who is transferred to Mars and sent out on a routine mission, and who needs to kill zombies and demons from Hell. The main difference is that in Doom 3, the game takes place on Mars itself, instead of Phobos and Deimos, where the first two episodes of the original Doom take place. The environment of Doom 3 is much more realistic; whereas the original Doom gives the two moonlets Earthlike gravity and breathable atmospheres, Doom 3 takes place in the weaker gravity of Mars, and Mars' atmosphere is depicted accurately as unbreathable. However, in both cases, the protagonist visits Hell. In the original Doom, it is the third episode Inferno (Ultimate Doom adds a fourth, Thy Flesh Consumed, which also takes place in Hell), whereas in Doom 3, it is only one level, but Doom 3's one Hell level is much longer and more intense than the others, and has a boss.

For Doom 3 id Software employed a professional science-fiction writer named Matthew Castello to write the script and assist in story-boarding the entire game. id Software focused on retelling the story and creating a tense horror atmosphere. The game's events and atmosphere show a great deal of influence from George Romero's Living Dead series and James Cameron's Aliens, as well as Valve Software's Half-Life.

Unlike in previous id games, there are now cut scenes that give purpose and context for the player's actions and introduction to new enemies. Similar to other science fiction action/horror games such as System Shock, System Shock 2 and Aliens versus Predator 2, hundreds of text, voice, and video messages are scattered throughout the base. The messages are internal e-mails and audio reports sent between lab workers, administrators, maintenance staff, and security personnel at the Mars base. The messages explain the background story, show the feelings and concern of the people on the Mars base and reveal information related to plot and gameplay. Video booths and televisions give planetary news, corporate propaganda, visitor information and technical data about the base.

The story of Doom 3 surrounds the discovery of ancient ruins underneath Martian soil. Tablets found at these sites record how an ancient Martian race developed a form of teleporter technology. They realized an important fact all too late, however; the route the teleporter took passed through Hell. Quickly invaded by demons, this alien race created and sacrificed themselves to a weapon known as the Soul Cube. This cube, powered by the souls of almost every being of this alien race, was used by their strongest warrior to defeat and contain the demons in Hell.

Having done so, the remainder of the alien race constructed warnings to any who visited Mars, warning them not to recreate this technology; to avoid opening another gate to Hell. They then teleported to an unknown location, fleeing Mars; there are hints that at least some of them fled to Earth, and that humans descended from them. It's stated that the demons once inhabited Earth in an unknown context, but lost possession of it due to an unknown cause. Consequently, the demons want to reclaim Earth.

The UAC, discovering the Soul Cube and the warnings, used them to invent the same teleporter technology. Discovering that they opened a gate to Hell, scientists decided to explore further (encouraged by the head scientist, Malcolm Betruger), sending teams in and even capturing living specimens from the realm at great loss of life. The portal experiments also had strange and disturbing effects on the Mars City research facility where the experiments were conducted. Scientists and workers, unaware of the nature of the work being performed by Dr. Betruger and his team, frequently reported strange phenomena and unlikely industrial accidents. A general sense of paranoia and fear spread throughout the facility, leading many workers to request a greater marine presence and/or weaponry accessible by themselves.

In response to numerous industrial accidents, complaints, and requests for transfers off Mars, the UAC on Earth sends Counselor Elliot Swann to investigate these problems. Accompanying Swann are his personal bodyguard Jack Campbell (with attaché case) and a single marine (the player). Upon checking in, the marine is called to Marine HQ to meet Master Sergeant Thomas Kelly, the marine commander of the facility. He sends the marine to track down a missing member of the science team. On the way, he overhears a tense meeting between Swann and Betruger.

The marine finds the scientist in a decommissioned communications facility, preparing to send out a warning message about Betruger's extreme portal experiments. The message warns that Betruger's tests are threatening to overload the portal's containment fields, which would create a catastrophic scenario. The scientist was unable to finish and send his message before the next portal experiment.

As soon as the portal opens, Betruger takes the Soul Cube into Hell and apparently made an unknown kind of deal with the creatures there. Under his direction, the demons again invade Mars, confident that the only key to their defeat lay safe in their hands. The marine and scientist watch on the monitors and radio as chaos erupts throughout the base. The marine watches as a fellow marine in the Delta Labs is possessed by a demon, as another flies through the screen to possess the scientist. Under Sergeant Kelly's orders to all units, the marine returns to Marine HQ. Along the way, the marine overhears radio chatter as various teams attempt to coordinate their efforts or give their last screams for help.

Returning to Marine HQ, the marine is sent by Kelly to assist Bravo Team (one of the few surviving squads) in reaching the Communications Tower to send a distress signal to the fleet. Bravo Team is carrying a military transmission card which contains the encoded message. The path to the tower leads through the Alpha Labs and Energy Production plant, both of which are heavily infested with demons. The attack has left most of the Mars base population either dead or as zombified slaves. Most marines who had survived the first attack were wiped out by the demons and the undead Mars security forces in a matter of minutes.

After entering the Administration sector, the marine overhears another conversation between Swann and Betruger. Insisting on taking over command of the situation, Swann is rebuffed by Betruger, announcing that he will handle things personally from the Delta Labs. Swann realizes he must take matters into his own hands, and Campbell opens his case to commence "Plan B."

As the marine enters the EnPro facility, Bravo Team is ambushed at the nearby motor pool. Before the marine can reach them, he learns that Swann is also heading for the communcations tower. However, Swann wishes to prevent the transmission to the fleet. Unable to find Bravo Team's communications card, he and Campbell grab a vehicle and drive to the tower. The marine later obtains the card from the last member of Bravo Team, who was hiding from Swann. The marine is catching up, but was not able to get to the tower's control room before Campbell destroys the computers with his BFG9000.

Believing they have succeeded in stopping the transmission, they head off towards the Delta Labs, where the main portal (and source of the invasion) is located. However, the marine is able to find a way into the satellite control room and access the transmitter directly. The transmission calls for a full ground engagement with no orbital bombardment. Swann contacts the marine and tells him to abort the trasmission, arguing that until they understand what they are up against, the base must remain cut off from the outside world. Kelly presses the marine to send it. The marine must make a choice.

After leaving the communications tower, the skyway to the monorail station is crushed by an invisible power, forcing the marine to find an alternate route through the waste treatment plant. In the plant, he learns that Betruger plans to wipe out the reinforcements that are on their way, and then use their ships to take the demons to Earth in order to conquer it. If the marine aborted the transmission at the tower, Betruger announces that he will send the distress signal himself. Betruger then attempts to trap the marine in the plant, which is filling up with toxic gas.

Surviving the attack and fighting his way out of the plant and through the monorail station, the marine ultimately reaches the Delta Labs, where the main portal is located. The marine also learns of the Soul Cube and the portal to Hell where it is held.

The marine, pursuing the Soul Cube, is sent into Hell by Betruger via the main portal in the Delta Labs. After losing all his weapons during the teleportation, he rigorously picks up the scattered weapons while fighting his way through the demons. Finally reaching the Soul Cube which calls out to the marine, "Save us," he is confronted by the The Guardian of Hell — a gigantic, near-blind demon who uses smaller creatures, named Seekers, to "see." With the Guardian of Hell defeated, the marine takes the Soul Cube back through the teleporter to Mars, where he learns that his actions have made Betruger unable to use the teleporter technology.

Resurfacing at the Delta Complex, the marine must again find his weapons, and battle the remaining demons in the base. Betruger, upset by his loss of the teleporter and the Soul Cube, vengefully tells the marine of a natural portal to Hell which could transport millions of his minions from Hell. On the way to the new portal, the marine encounters Counselor Swann, who is found wounded and unable to move. Swann, who is unwilling to allow the invasion of Earth, grants his PDA to the marine, and directs him to go through Central Processing and then to the caverns, where the portal is located. Swann warns that Sarge is no longer human and that Campbell has gone after him.

In Central Processing, Campbell is found dying on the floor without a weapon. As he dies, a demonic voice begins to taunt the marine, who is approaching the mortifying monster. Once the arena is treaded on, the BFG-wielding Sabaoth reveals himself as a mutated hybrid of Sarge and a military tank. After the battle is over, the spoils — the BFG9000 — is seized by the marine as he advances to Site 3 and transfers to the caverns.

At the Primary Excavation site of the caverns, the portal to Hell has been opened at the site of the alien ruins. There, the marine uses the Soul Cube to defeat "Hell's mightiest warrior", the horrific Cyberdemon, and seal the portal. The ending scene shows the marine (revealed in Doom 3's expansion pack, Resurrection of Evil, to be the only survivor) being rescued by the fleet, and Betruger reincarnated as a dragon-like demon called the Maledict.

Most of this is an in detailed description of every cutscene or small story bit in the game. But the jist of it is, stuff happens, a marine is sent to investigate, oh wow look at these demons, hey these ancient people made a portal to hell. Let's go inside, damn that thing is big, let's leave, huh what's that cambell? Oh yeah Big F*cking Gun makes an appearance, the 9000 version. Well time to kill some people, Hell sucks, i'm the only one left, let's leave. It's really not that friggin elbaorate. Just because there's a lot of details that you can add that no one cares about doesn't make it good. There are plenty of games with better storylines. They might not be as friggin weird as Doom 3's but that doesn't make it good.

And I know something about storylines, I've wrote a few. Perhaps you should try reading a book if you want to know about storylines, or seeing a movie and not playing every ID game ever to come out and claiming it the best ever. Secondly. You never bought GOW?:
QUOTE(Your Exact Words)
I've seen this game and i returned it the next day i bought it.

Let's break this down. First few words are easy, you have seen this game. The next few are "i retunred it" this is implying that you put money into the game at some point for ownership, and you returned it at some point. Now this is where it gets crazy: "the next day" this is after the day you returned it, if we follow common english and grammar rules. Then "i bought it" implying you now have ownership of the game. What we have here is a failure to pass english class. What you said doesn't make any f*cking sense. What you should have said was "I rented the game" (Or bought it, depending which you did) "Then returned it <Insert rest of the sentance>". That's English 101 with Golden-Fist.

Thirdly. Fanboy?
I'm defending a game I enjoy, and for this I am a fanboy. You seem to not know the defention of a fanboy. I'd have to be unreasonable, and complain about how a third person shooter didn't have a thick storyline like one of my other favorite games of all time. Even though the game I'm complaining about isn't suppose to have a good storyline, and I'm just comparing it to a game I love and saying how it's the best ever and everything else sucks or something stupid like that.

All you've said bad about the game is how it wasn't insanely hard and it's storyline wasn't that great. Yeah forget about, I don't know, gameplay element. Nah it's all Storyline and difficulty.
QUOTE
And desperado, u wanna put your money where your mouth is that i did it? ask golemeric on sc or golemseric on xbox live.[right][snapback]589330[/snapback][/right]

Just for kicks I tried this out on Mygamercard.net and I got this image:
user posted image
Intriguing.
Report, edit, etc...Posted by Deathawk on 2006-11-14 at 22:16:46
You spelt his gametag wrong.

Nevermind, didn't see both of them. Does Golemeric work though?
Report, edit, etc...Posted by Golden-Fist on 2006-11-14 at 22:45:13
No
Report, edit, etc...Posted by uberfoop on 2006-11-14 at 23:44:23
QUOTE(Oo.Arthas.oO @ Nov 14 2006, 03:36 PM)
I beat it on insane in less then 5 hours which is sad for a game.

IMO games should be judged on fun and replayability, not beating time.

In Halo 1, for example, the record times for single-player legendary on the levels are:
Pillar of Autumn: 5:19
Halo: 13:08
T&R: 16:51
Silent Cartographer: 3:54
AotCR: 5:59
343 GS: 7:32
Teh Library: 14:25
Two Betrayals: 17:23
Keyes: 2:50
The Maw: 9:15
Of course, the top speed anyone has run the game in is much slower because these speedruns have been pretty perfectedishized (If anyone doesn't beleive one of these times I can send (a) vid link(s)).

Nonetheless, these quick maximum beatable times doesn't mean Halo sucks; The original is still an ownage FPS game with tons of replay value even after these years (thx to piles of grenades).






Though, I know what you mean.



Oh yea, did I mention that a famous (in the Halo community, lol) guy, Dark Helmet, was pretty much the first to record a GoW of-the-map trick?
http://www.helmetsstuff.com/movies/gearsotm.wmv
So kool tongue.gif
Report, edit, etc...Posted by UN-Rommel on 2006-11-15 at 16:26:39
QUOTE(uberfoop @ Nov 14 2006, 09:44 PM)
IMO games should be judged on fun and replayability, not beating time.

In Halo 1, for example, the record times for single-player legendary on the levels are:
Pillar of Autumn: 5:19
Halo: 13:08
T&R: 16:51
Silent Cartographer: 3:54
AotCR: 5:59
343 GS: 7:32
Teh Library: 14:25
Two Betrayals: 17:23
Keyes: 2:50
The Maw: 9:15
Of course, the top speed anyone has run the game in is much slower because these speedruns have been pretty perfectedishized (If anyone doesn't beleive one of these times I can send (a) vid link(s)).

Nonetheless, these quick maximum beatable times doesn't mean Halo sucks; The original is still an ownage FPS game with tons of replay value even after these years (thx to piles of grenades).
Though, I know what you mean.
Oh yea, did I mention that a famous (in the Halo community, lol) guy, Dark Helmet, was pretty much the first to record a GoW of-the-map trick?
http://www.helmetsstuff.com/movies/gearsotm.wmv
So kool  tongue.gif
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If you say so, i hate halo. Doom3 has a story that last over 19 hours to beat it all because of its 36 levels and difficulty. Halo is just a lucky game that somehow got fans.
Report, edit, etc...Posted by dumbducky on 2006-11-15 at 16:40:30
Halo was good. It's best for the multiplayer.
Report, edit, etc...Posted by UN-Rommel on 2006-11-15 at 17:29:37
QUOTE(CaptainCrunch @ Nov 15 2006, 02:40 PM)
Halo was good.  It's best for the multiplayer.
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The multiplayer is great i'll agree about that but the single player needed a ton of work.
Report, edit, etc...Posted by Desperado on 2006-11-15 at 17:36:43
QUOTE
Halo is just a lucky game that somehow got fans.

You mean it took perfect advantage of the X-box controller, creating a game that is perfectly streamlined such that you never, ever have the oppurtunity to blame the game for your failure?*

QUOTE
The multiplayer is great i'll agree about that but the single player needed a ton of work.

You mean the single player needed no work at all, was an amazing expierence, and the game has the most wonderful b-movie story ever?

QUOTE
Doom3 has a story that last over 19 hours to beat it all because of its 36 levels and difficulty.

Doom 3 has a story?




*Excluding the laughably retarded Legendary Mode on Halo 2 when you go up against covenant snipers that score instantaneous perfect head shots.
Report, edit, etc...Posted by UN-Rommel on 2006-11-15 at 21:52:27
QUOTE(Desperado @ Nov 15 2006, 03:36 PM)
You mean it took perfect advantage of the X-box controller, creating a game that is perfectly streamlined such that you never, ever have the oppurtunity to blame the game for your failure?*
You mean the single player needed no work at all, was an amazing expierence, and the game has the most wonderful b-movie story ever?
Doom 3 has a story?
*Excluding the laughably retarded Legendary Mode on Halo 2 when you go up against covenant snipers that score instantaneous perfect head shots.
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^=A true fanboy at work
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