Staredit Network

Staredit Network -> Melee Production & Showcase -> (2) The Road
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-07 at 10:35:29
user posted image

Kinda fun map where if you get to the high dirt first you can easily choke the enemy

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Report, edit, etc...Posted by Chef on 2006-11-07 at 11:25:53
Too many vespene geysers. Boring mineral layout. Mains are too close. Red's path to the middle is vulnurable to the cliff, blue's is not. You need naturals (an expansion close to the main that is not under contested terratory, and is most proximal to the main). Concept doesn't work: Players will never make use of the high dirt, let alone the 7:30 expansion. You force players to go all army very quickly on this map.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-07 at 11:40:10
I guess it was a dumb concept but the idea was to take control of the whole top and than you could make a giant army really fast
Report, edit, etc...Posted by Chef on 2006-11-07 at 11:42:58
Well it'll never happen =P
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-07 at 11:44:50
Ehh I guess its time to restart on the map there is no point in fixing it
Report, edit, etc...Posted by Chef on 2006-11-07 at 11:59:55
Good luck.
Report, edit, etc...Posted by Yenku on 2006-11-07 at 17:55:27
Im always up for new ideas, but that many resources isn't really a great idea. Try to keep working with a similar map layout.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-07 at 18:07:14
Ok ill try to fix the map or remake it with a similar idea and without as many resources on the map
Report, edit, etc...Posted by Chef on 2006-11-07 at 18:44:20
Try making it on a size greater than 64/64. Maybe 96/64 at the least.
Report, edit, etc...Posted by Demon on 2006-11-07 at 21:48:59
Well I'm just brainstorming, but wouldn't it be easy for terran to take that choke and just contain the other player? I can't test it so I wouldn't know, just something to think about.
Report, edit, etc...Posted by Chef on 2006-11-07 at 22:27:57
Yea, if they managed to survive to early game with reletivly few loses (not going to happen).
Report, edit, etc...Posted by FizzleBoink on 2006-11-08 at 00:29:44
Too many Vespene Geysers and Minerals for a 1v1 map. I suggest bringing the mineral count to at least 8 and the geysers to a total of 6. No one would need that much gas.

Also the island cliff on the lower right can cheat out blue, if red somehow got a few Siege Tanks there. My suggestion is to remove it or make it so that no ranged unit can really take advantage of it.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-08 at 14:56:05
QUOTE(FizzleBoink @ Nov 8 2006, 12:29 AM)
Too many Vespene Geysers and Minerals for a 1v1 map. I suggest bringing the mineral count to at least 8 and the geysers to a total of 6. No one would need that much gas.

Also the island cliff on the lower right can cheat out blue, if red somehow got a few Siege Tanks there. My suggestion is to remove it or make it so that no ranged unit can really take advantage of it.
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There is a khadryn chrystal owned by player 12 on there I dont know why the picture didnt show it but it should be there in game
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