Staredit Network

Staredit Network -> UMS Showcase -> Riptide
Report, edit, etc...Posted by Burbble on 2004-08-09 at 10:45:23
Well, here's a more recent map. Riptide. Basically, it's like Frogger except on water.

You have to dodge the "waves", and get to the top without drowning. The waves get faster and faster every 3 levels, making it harder and harder.

It starts out with Overlords (very easy) and progresses to Mutalisks (very hard). So, don't think it's gonna be cake when you first play the map... it gets a lot harder.

If you die, don't leave -- other players have a chance of earning extra lives by hitting "seaweed", the green ones. Everyone also gets another life when you complete a level.

There are 18 levels total. And yes, they are all possible, some are just very hard (the first Dropship level comes to mind... tricky ending).

Have fun biggrin.gif

Please save the map as Riptide1.0FINAL.scx
Report, edit, etc...Posted by .Coko[CK] on 2004-08-09 at 12:16:49
Interesting, so did you use a similar idea to the last with a slowly rising custom/death counter and then once completed restarting it, so units were placed at the correct time, without the need for waits or use another system?
Report, edit, etc...Posted by Burbble on 2004-08-09 at 13:01:26
Correct. This map has nowhere near 1000 triggers, though. And some of the levels only take up 2 or 3 triggers.

It's a pretty simplistic concept that can be a fun game if you're bored one day wink.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-08-09 at 15:58:36
Yeah, some people say wow, that looks hard to make, its just about getting hte timing for the different type of looks you want your air units to have as they go across.

I did a small one a while ago, got lost somewhere...
Report, edit, etc...Posted by Golden-Fist on 2004-08-09 at 16:26:26
i never thougt guardians could be so fast
lol
It was good diffcult for me sad.gif
but still good
Report, edit, etc...Posted by Burbble on 2004-08-09 at 17:00:23
QUOTE
Yeah, some people say wow, that looks hard to make, its just about getting hte timing for the different type of looks you want your air units to have as they go across.


Yeah, it really wasn't hard at all. In fact, the only thing that defines how far apart each row is is the unit's speed. The locations are static for each level.

Like this:

| | | | | | | | | <-- create them here...


| | | | | | | | | <-- ...when the last row reaches here





| | | | | | | | | <-- kill them here


QUOTE
i never thougt guardians could be so fast


lol, lots of people say that biggrin.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-09 at 17:14:17
QUOTE
i never thougt guardians could be so fast
lol


Hero guardians are faster than normal guardians wink.gif
Report, edit, etc...Posted by ShadowSnipe4 on 2004-08-09 at 18:43:43
That Was harder than I thought made it to the third row of ovorlords then lost cuz my baby sister started crying and I'm supposed to be watching her... pinch.gif
Report, edit, etc...Posted by Golden-Fist on 2004-08-09 at 21:09:26
No i just said that becaus afte rlike 4 lvls of overlorsds ur like
HOLY censored.gif THESE GUARDS ARE REALLY FAST!
Report, edit, etc...Posted by Oo.Kevjak.oO on 2004-08-10 at 11:22:38
I really liked this map. It's Clean, Original (Kind Of), and addictive. I think you should make Riptide 2, except with some levels where enemies move from one side to the other, or where they move in swirls and such. Also, did you just have random switches so that when it is the right combo you give 1 unit to player green on the top row?

EDIT: After a few tries I made it to level 13. smile.gif Those Devourers owned me.
Report, edit, etc...Posted by Burbble on 2004-08-10 at 11:35:26
QUOTE
I really liked this map. It's Clean, Original (Kind Of), and addictive. I think you should make Riptide 2, except with some levels where enemies move from one side to the other, or where they move in swirls and such. Also, did you just have random switches so that when it is the right combo you give 1 unit to player green on the top row?


Glad you liked it smile.gif

I like the idea of a Riptide 2, but there is another map project I am working on right now which is a tad more complicated... so maybe in the future.

I actually was incredibly lazy at the time I was making it, so I sort of improvised. Basically, there's an observer and a DT patroling back and forth at the top of the map. There is a very tall location centered on the observer, and there are a variety of different-sized locations that the DT passes through.

Randomize three switches when a new row of units is created, and if they all switches are set (1/8 chance), then Give 1 unit for P7 to P8 at the observer's location. Then, when you hit one of the green ones with Scourge, depending on what location the DT is in, something different happens.

(Did that make any sense? lol)

If you want to have a few laughs while playing, go to the very bottom. If you go into the very middle cliff, you can make Sand Crabs appear! biggrin.gif
Report, edit, etc...Posted by Oo.Kevjak.oO on 2004-08-10 at 13:46:02
Yah, That makes perfect sense. Now that I think about it, my way is flawed, because it would always be the leftmost unit that turns green beacause thats just how the trigger works, left -> right.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-10 at 16:42:59
Interesting ideas, if i do get my Connection up, and get those damn useful versions of editors onto my new computer, i might just finish off Frogs: New Generation and get it out.
Report, edit, etc...Posted by Mune'R0x on 2004-08-11 at 05:05:38
An isometric flow of units would be interesting for this. Or random spawns of units would be fun.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-11 at 06:23:43
Difficult to work though, since i believe he uses a rising counter, which resets, therefore you would have to make it randomise, which would take time, and also, units go at different speeds, and get in each others way, so this would be almost impossible, because hardly any have the same speed, and if they go on the same line...well...
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-11 at 09:54:17
I played this map alot with some friends a few weeks ago, it was really fun; I liked it.
Report, edit, etc...Posted by Burbble on 2004-08-11 at 11:14:36
QUOTE
An isometric flow of units would be interesting for this.


That would be interesting wink.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-08-11 at 12:32:30
Difficult with air units though, maybe a mix of air and ground could work, the big issue is that the Computer Ai would mean they would try and get out of each others way, causing issues.

It would be very hard to beat!
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