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Staredit Network -> Melee Production & Showcase -> X2GHIN - Contest submission
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-08 at 19:05:43
user posted image

Suggestions are allowed

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Report, edit, etc...Posted by FlareonFurry on 2006-11-08 at 19:12:06
If red is terran, they'll be able to force blue into the pit on the lower-left and decimate them with siege mode-enabled tanks.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-08 at 19:13:37
If blue is terran they could do it too
Report, edit, etc...Posted by Chef on 2006-11-08 at 19:40:47
You have too few expansions, and too few minerals per expansion. Also, each player should have a natural (that's an easily claimable expansion just outside the main that the player can take). There shouldn't be two gas geysers on a single expansion, without major consideration for balance. It doesn't work here. There are also far too many cliffs, which is a huge advantage for Terran. You need to have open spaces in your maps for PvT balance (there is a lot of flanking required be P in order to be successful in a PvT).

Aesthetic tip: unless it's a space map, straight lines look really ugly. It's much better to have an uneven (yet symmetrical) natural feel to maps.

Read this for further tips: http://www.staredit.net/index.php?showtopic=10191
Report, edit, etc...Posted by Yenku on 2006-11-09 at 18:24:58
Make sure maps aren't too narrow or have too many cliffs, terran dominates with these conditions.

Many maps give 3-5 expansions for each player (not including the main), if you take out some excess high ground and add some expansions the map could make a drastic improvement.

Thanks for the effort.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-09 at 19:02:20
user posted image

New version
Report, edit, etc...Posted by Chef on 2006-11-09 at 19:41:00
user posted image
Report, edit, etc...Posted by Yenku on 2006-11-11 at 09:22:56
Though a little bit sloppy, those are great suggestions. Take advantage of them.

ADDITION:
If there is anything on that you don't understand tell us and we'll explain.
Report, edit, etc...Posted by SpiralEdge on 2006-11-11 at 17:54:56
I don't like how there's only one way to get to the enemy... and on top of that its long and filled with bottlenecks. Another T favoring map...

Use the advice Sexy gave you.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-11 at 21:37:59
QUOTE(Yenku @ Nov 11 2006, 09:22 AM)
Though a little bit sloppy, those are great suggestions.  Take advantage of them.

ADDITION:
If there is anything on that you don't understand tell us and we'll explain.
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Thanks and yes I do got a question. On sexys plans one of the mountains says to make it unlandable and the other one just says no why is that?


QUOTE(SpiralEdge @ Nov 11 2006, 05:54 PM)
I don't like how there's only one way to get to the enemy... and on top of that its long and filled with bottlenecks. Another T favoring map...

Use the advice Sexy gave you.
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Bottleneck?
Report, edit, etc...Posted by SpiralEdge on 2006-11-11 at 22:24:40
The bridges wink.gif

And if you want to include it... the ramps but those are fine.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-11 at 22:26:46
QUOTE(SpiralEdge @ Nov 11 2006, 10:24 PM)
The bridges wink.gif

And if you want to include it... the ramps but those are fine.
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Ill extend the bridges and ramps
Report, edit, etc...Posted by Chef on 2006-11-12 at 01:11:21
QUOTE
Thanks and yes I do got a question. On sexys plans one of the mountains says to make it unlandable and the other one just says no why is that?

Means the same thing. It gives Terran way too much power.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-12 at 09:59:19
QUOTE(SexyPinkPrincess @ Nov 12 2006, 01:11 AM)
Means the same thing. It gives Terran way too much power.
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What if I just extend the river instead of the mountains?
Report, edit, etc...Posted by Chef on 2006-11-12 at 11:02:30
I would say if you're going to do that, leave the thinest possible cliff there (no units can land on it).
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-12 at 12:39:34
QUOTE(SexyPinkPrincess @ Nov 12 2006, 11:02 AM)
I would say if you're going to do that, leave the thinest possible cliff there (no units can land on it).
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Alright I did that and fixed most of the problems you said to fix

user posted image
Report, edit, etc...Posted by Chef on 2006-11-12 at 12:49:50
It's definitly a major improvment. However, it really is important to have unbuildable Terrain after that 2nd Nat. like just before the dual bridges, and in the middle... sort of encircling the expos there.

ADDITION:
Maybe move Blue's bridge just a little closer to his nat to make it even with Red.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-12 at 12:56:46
Alright thanks
Report, edit, etc...Posted by SpiralEdge on 2006-11-12 at 20:04:42
Also this is a bit picky on my part, however I think double bridges are a lot uglier than extended terrain bridges. Also... the map would make it almost impossible for a T to take advantage over a Z early game. The lings could play proxy around the bridges until T left with his first MM army. Feels like a bizarre version of pa with two bridges.
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