use hypertriggers (trigger with only waits with 0 seconds in it and preserve trigger):
| Trigger |
| Description: |
| Hypertrigger |
|
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Preserve Trigger
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
¤ wait(0)
|
| ¤ wait(0) |
and use unit deaths as a timer:
| Trigger |
| Description: |
| Player |
|
| Conditions: |
| ¤ always |
| Actions: |
¤ modify deaths of "mineral field": add "1"
|
| ¤ preserve trigger |
give the player every second (~12 deaths on timer = 1 sec ingame) 5 ore:
| Trigger |
| Description: |
| Player |
|
| Conditions: |
| ¤ current player has exactly 12 deaths of "mineral field" |
| Actions: |
¤ preserve trigger
|
¤ modify ressources for current player: add 5 ore
|
| ¤ set deaths of "mineral field" for current player: set to 0 |
~12 deaths are 1 sec with hypertriggers.
Use the same method to create rines for the players.
or if u use no timer with spawning, u create 12 rines per sec.
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either that or you can do what you are wanting like the death triggers and marines
do them in two different triggers that works two but i would try hyper trigger first that usally helps wait problems.