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Staredit Network -> UMS Assistance -> [SOLVED] Help plz
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 14:19:06
I am working on a bound map and for some reason i can't get the custom score 2 work i got it set right i think i got it set for custom scoring without computer and no preserve anything else i need or any advice someone can give?
Report, edit, etc...Posted by JaFF on 2006-11-09 at 14:30:54
What exactly doesen't work? It just doesen't set to the value you want? Check the conditions. Check the player you apply the trigger to if you're using "Current player" in the action.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 14:39:27
QUOTE(Jammed @ Nov 9 2006, 02:30 PM)
What exactly doesen't work? It just doesen't set to the value you want? Check the conditions. Check the player you apply the trigger to if you're using "Current player" in the action.
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ok from what you said i checked it and this is what it doing i want it to go down by one when you die of course but when you die it well just don't take a point from you it might be cause my second trigger is not right or i have something wrong could you or someone give me a normal way of custom scoring cause this is weird helpsmilie.gif
Report, edit, etc...Posted by JaFF on 2006-11-09 at 14:55:21
Here is a simple trigger:

Players: P1
Conditions: Commands exactly 0 "bounding unit" at anywhere ; custom score is atleast 1
Actions: Create "bounding unit" at location "respawn" ; subtract 1 from custom score for current player

Now, why do you need 2 triggers for this?
Also note, that the "respawn" location is supposed to be always centered on the point where you want to be revived.

If this doesen't help, post your triggers.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 14:57:29
You know i am so dum i knew i was forgetting something thx
well since it would be better to just add it on the same post i will i also am having trouble making the health percentage change any advice? i got that like my first bound but its not working
Report, edit, etc...Posted by dumbducky on 2006-11-09 at 15:10:01
It's a simple trigger. Just do this:
Conditions:
Always
Actions:
Modify all "bounding units" health to X
Preserve trigger
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 15:17:10
Uhhhhhhh well that still dont work but my custom score does but now my modify life isnt help!!!!!!!!!!!!!!!!!!
Report, edit, etc...Posted by JaFF on 2006-11-09 at 15:20:13
When do you want to modify the zergling's HP, and to what value? If you want it to be 100% all the time so you can't kill it by attacking, I suggest making the zergling invincible.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 15:22:26
QUOTE(Jammed @ Nov 9 2006, 03:20 PM)
When do you want to modify the zergling's HP, and to what value? If you want it to be 100% all the time so you can't kill it by attacking, I suggest making the zergling invincible.
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not to be rude but um you should know what i mean is for a bound map lol so does that help?
Report, edit, etc...Posted by JaFF on 2006-11-09 at 15:32:44
QUOTE(S)T-Twitch6000 @ Nov 9 2006, 11:22 PM)
not to be rude but um you should know what i mean is for a bound map lol so does that help?
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No, because you didn't answer my question normally.

To help you:
WHEN?
TO WHAT VALUE?
WHY? (maybe za people will suggest a better way)
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 15:41:13
ok here is what i need for health always modify health but it wont work for me so basicly like this have it like no matter what modify health from maybe 1%-25%-50%-75%-100%
also now my scoring i guess i do have wrong cause when i die twice or once it takes all the health so tell me how to copy and paste what i got for my triggers and you can see how to fix them smile.gif
Report, edit, etc...Posted by spinesheath on 2006-11-09 at 15:55:24
You should give better explanations for you problems...

Do you want looping health? (The glowing wireframes?)

Or do you want to have different amounts of healt, decreasing every time you die?
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 15:58:05
QUOTE(spinesheath @ Nov 9 2006, 03:55 PM)
You should give better explanations for you problems...

Do you want looping health? (The glowing wireframes?)

Or do you want to have different amounts of healt, decreasing every time you die?
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ok if you want a answer for that hers is the answer looping health so helpsmilie.gif
Report, edit, etc...Posted by KABOOM on 2006-11-09 at 16:07:09
well then, its pretty much a cool thing in bounds but not anything special.

always

modify hp for zergling for current player to 100%
wait 500 to around 1500
modify hp for zergling for current player to 75%
wait 500 to around 1500
modify hp for zergling for current player to 50%
wait 500 to around 1500
modify hp for zergling for current player to 25%
wait 500 to around 1500
modify hp for zergling for current player to 1%
wait 500 to around 1500
modify hp for zergling for current player to 25%
wait 500 to around 1500
modify hp for zergling for current player to 50%
wait 500 to around 1500
modify hp for zergling for current player to 75%
wait 500 to around 1500
preserve
comment' moding hp '
Report, edit, etc...Posted by fritfrat(U) on 2006-11-09 at 19:46:38
Most of the time the waits would be less than 500-1500, to make the health jump really quickly.

Of course, if you are already using waits for something else (such as possibly music for humans and the explosions for the computer), you won't be able to use waits in the modify hit point percentages. If this is the case, then I'd recommend doing something like this, all for the computer player:

Always; Set deaths of current player: add 1 terran marker.
Current player suffers exactly 3 deaths of terran marker; set to 100%.
Current player suffers exactly 6 deaths of terran marker; set to 75%.
Current player suffers exactly 9 deaths of terran marker; set to 50%.

Also, have hyper triggers. If you don't know what these are, look them up in the tutorials. Bounds without hyper triggers = bad idea, with 99.9% of the time result in being a complete nub bound.


And just keep that pattern up, just going up and down as the deaths increase. Then, do something like this:

Current player suffers exactly 30(wherever you want to loop at) deaths of terran mark: set P8 deaths of terran marker to 0.

So then it loops. Yay.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 19:54:21
QUOTE(fritfrat(U) @ Nov 9 2006, 07:46 PM)
Most of the time the waits would be less than 500-1500, to make the health jump really quickly.

Of course, if you are already using waits for something else (such as possibly music for humans and the explosions for the computer), you won't be able to use waits in the modify hit point percentages. If this is the case, then I'd recommend doing something like this, all for the computer player:

Always; Set deaths of current player: add 1 terran marker.
Current player suffers exactly 3 deaths of terran marker; set to 100%.
Current player suffers exactly 6 deaths of terran marker; set to 75%.
Current player suffers exactly 9 deaths of terran marker; set to 50%.

Also, have hyper triggers. If you don't know what these are, look them up in the tutorials. Bounds without hyper triggers = bad idea, with 99.9% of the time result in being a complete nub bound.
And just keep that pattern up, just going up and down as the deaths increase. Then, do something like this:

Current player suffers exactly 30(wherever you want to loop at) deaths of terran mark: set P8 deaths of terran marker to 0.

So then it loops. Yay.
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hey ill try that if needed but one ? before i have to try that i made on bound that had this problem to of course it was when i was noob so i had like 5 freinds helping so i didnt fix it .But my point is it still did the health thing like kaboom has said with 500 mill i was thinking maybe i just need 2 or more ppl playing if so plz dl my map then test it for me cause well me banned until next week angry.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-11-09 at 20:40:23
You lost me. Say what you need to say in clearer english, please.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 20:45:25
QUOTE(fritfrat(U) @ Nov 9 2006, 08:40 PM)
You lost me. Say what you need to say in clearer english, please.
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sry i didnt mean to lose you what i meant is i have had this problem before but i didnt fix it do you know how and i no it got fixed by the waits so help
Report, edit, etc...Posted by fritfrat(U) on 2006-11-09 at 20:53:13
Ah, I get it now. It would still work with waits, as long as the same player has no other triggers that are running waits. Using kaboom's method is how you do it with waits, and using my method is (one way) how you would do it without using waits.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 20:55:55
QUOTE(fritfrat(U) @ Nov 9 2006, 08:53 PM)
Ah, I get it now. It would still work with waits, as long as the same player has no other triggers that are running waits. Using kaboom's method is how you do it with waits, and using my method is (one way) how you would do it without using waits.
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ok let me check and see aabout the waits then um if that dont help ill go on SF and copy and paste my trigs so u can see what my probs are smile.gif
well i guess my prob is still happing here are my triggers so maybe this will help smile.gif
condtion:Always
action:ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 100);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 75);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 50);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 25);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 1);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 75);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 50);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 25);
Wait(500);
ModifyUnitHitPoints(All, Bounder/Killer, CurrentPlayer, Anywhere, 100);
Comment("Life ");
PreserveTrigger();
Report, edit, etc...Posted by EcHo on 2006-11-09 at 22:51:24
If you have hyper triggers in that map, use deaths.
If anything use 10ms waits because hypertriggers and 500 or 1000ms can actually be multiplied into a whole lot more because of a bug. If that doesnt work, use switches.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-09 at 23:10:00
well i still couldnt get it to do what i wanted but i got my min stuff done so thx for all help from everyone and thx for info echo i anow closing this.
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