Staredit Network

Staredit Network -> UMS Assistance -> Cloaked units crash others not me
Report, edit, etc...Posted by H4mx0r on 2006-11-11 at 01:09:10
Hmm so i decided to make a map with quite a couple of things that users rarely see nowadays, one of which being a glitch of some sorts that i found out today, where if i make a rine a bat and a tank, disable-enable-enable their state and put a cocoon that they can attack once they disable-enable-enable.

But, this is what happened, i gave P1 through P7 observers, and the moment the marine firebat and tank which are attacking the cocoons come in range of the observers detection range, they cloak, and stay cloaked.

Thats all fine and everything but when i tested it with someone else, they immediately crashed and dropped out. Now if anyone can help me with this or maybe get into Bnet with me so i could test it out i would greatly appreciate that. Thank you.
Report, edit, etc...Posted by yoni45 on 2006-11-11 at 01:18:28
QUOTE(H4mx0r @ Nov 11 2006, 12:09 AM)
Hmm so i decided to make a map with quite a couple of things that users rarely see nowadays, one of which being a glitch of some sorts that i found out today, where if i make a rine a bat and a tank, disable-enable-enable their state and put a cocoon that they can attack once they disable-enable-enable.

But, this is what happened, i gave P1 through P7 observers, and the moment the marine firebat and tank which are attacking the cocoons come in range of the observers detection range, they cloak, and stay cloaked.

Thats all fine and everything but when i tested it with someone else, they immediately crashed and dropped out. Now if anyone can help me with this or maybe get into Bnet with me so i could test it out i would greatly appreciate that. Thank you.
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Did you try switching slots with the guy who drops?
Report, edit, etc...Posted by H4mx0r on 2006-11-11 at 01:20:28
QUOTE(yoni45 @ Nov 11 2006, 01:18 AM)
Did you try switching slots with the guy who drops?
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Yeah, i remade i switched slots, the guy still dropped, the i remade with someone else, i was P1 again and he was P2, and i dropped this time, or crashed should i say.
Report, edit, etc...Posted by Kyuubi. on 2006-11-11 at 03:19:05
QUOTE(H4mx0r @ Nov 10 2006, 10:09 PM)
Hmm so i decided to make a map with quite a couple of things that users rarely see nowadays, one of which being a glitch of some sorts that i found out today, where if i make a rine a bat and a tank, disable-enable-enable their state and put a cocoon that they can attack once they disable-enable-enable.

But, this is what happened, i gave P1 through P7 observers, and the moment the marine firebat and tank which are attacking the cocoons come in range of the observers detection range, they cloak, and stay cloaked.

Thats all fine and everything but when i tested it with someone else, they immediately crashed and dropped out. Now if anyone can help me with this or maybe get into Bnet with me so i could test it out i would greatly appreciate that. Thank you.
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the problem might be is that units that are being disabled in the process will crash people when it's viewed. you might have to put the units being disabled somewhere else and out of view then move it.

http://www.staredit.net/index.php?tutorial=42
Report, edit, etc...Posted by H4mx0r on 2006-11-11 at 03:29:06
QUOTE(Kyuubi. @ Nov 11 2006, 03:19 AM)
the problem might be is that units that are being disabled in the process will crash people when it's viewed.  you might have to put the units being disabled somewhere else and out of view then move it.

http://www.staredit.net/index.php?tutorial=42
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Yup, I made sure of that, I simply put the start locations up where there is nothing, and the time it takes to get to where the cloaking happens is way more then the time it takes to cloak and order to move :/

anyone willing to try this map out with me tomorrow during map night?
Report, edit, etc...Posted by FlareonFurry on 2006-11-11 at 05:21:31
Probably unrelated, but I guess it can't hurt to throw these tidbits out here...

Before the anti-stigmata patch, player 26 caused other players to crash sometimes, but not me.

Cloaking Certain Units through disable seemed to disconnect P4 and P5 more often than p1, 2, or 3, but that could be purely coincidental...

I don't know enough about the 0's and 1's and such to make any super advanced jumps in logic, but perhaps when you disable units, it trips a random byte, and depending on which random you get, somebody drops?
Report, edit, etc...Posted by Sarge999 on 2006-11-11 at 16:26:12
Although im against the idea of randomness in things like this, b.net is pretty strange and Flareon could be onto something there

before thinking too hard, you have random start locations disabled right?
Report, edit, etc...Posted by H4mx0r on 2006-11-11 at 17:23:46
QUOTE(Sarge999 @ Nov 11 2006, 04:26 PM)
Although im against the idea of randomness in things like this, b.net is pretty strange and Flareon could be onto something there

before thinking too hard, you have random start locations disabled right?
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Of course.

ADDITION:
QUOTE(Sarge999 @ Nov 11 2006, 04:26 PM)
Although im against the idea of randomness in things like this, b.net is pretty strange and Flareon could be onto something there
before thinking too hard, you have random start locations disabled right?
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Just to clarify a couple of things, this is what it looks like, and i have preplaced units at corresponding locations.


Trigger
Players:
¤ P8
¤ P8
Conditions:
¤ P8 brings exactly 1 Marine to "make marine"
¤ P8 brings exactly 1 Firebat to "make Firebat"
¤ P8 brings exactly 1 Tank(tankmode) to "make Tank"
Actions:
¤ Disable-Enable-Enable for Marine at "make marine" for firebat at "make firebat" and tank at "make tank"
¤ Issue order all marine at "make marine" move to "move marine"
¤ Issue order all Firebat at "make Firebat move to "move Firebat"
¤ Issue order all Tank(tankmode) at "make tank" move to "move tank"



Report, edit, etc...Posted by DT_Battlekruser on 2006-11-12 at 16:25:02
It sounds like something is desyncing.

Try this: have somebody else host the game, and do whatever drops the other people. Do you drop, or does the host drop?
Report, edit, etc...Posted by H4mx0r on 2006-11-12 at 17:06:43
QUOTE(DT_Battlekruser @ Nov 12 2006, 04:25 PM)
It sounds like something is desyncing.

Try this: have somebody else host the game, and do whatever drops the other people.  Do you drop, or does the host drop?

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You dont have to do anything when it crashes you, it crashes right around the time when the first enable doodad state should kick in. and when someone else hosted i was the one that crashed.

Im thinking of abandoning the idea of the map, kinda having alot of trouble with this
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-12 at 17:36:17
this is off topic kinda but my point is what units are able to get disabled and which r not cause if i can find that ut i got a nice idea.
Report, edit, etc...Posted by IsaT on 2006-11-12 at 19:16:14
QUOTE(S)T-Twitch6000 @ Nov 12 2006, 05:36 PM)
this is off topic kinda but my point is what units are able to get disabled and which r not cause if i can find that ut i got a nice idea.
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That would crash everyone, not some people but leave others.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-12 at 21:21:08
QUOTE(H4mx0r @ Nov 12 2006, 02:06 PM)
You dont have to do anything when it crashes you, it crashes right around the time when the first enable doodad state should kick in. and when someone else hosted i was the one that crashed.

Im thinking of abandoning the idea of the map, kinda having alot of trouble with this
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Well the truth of it is that whatever you're doing with enable/disable doodad state causes different people to see different things. This is called a desync, and drops all players that don't share what the host has.
Report, edit, etc...Posted by H4mx0r on 2006-11-13 at 01:26:16
QUOTE(DT_Battlekruser @ Nov 12 2006, 09:21 PM)
Well the truth of it is that whatever you're doing with enable/disable doodad state causes different people to see different things.  This is called a desync, and drops all players that don't share what the host has.
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hmm i see, any ideas on how to fix it?
Report, edit, etc...Posted by Kenoli on 2006-11-13 at 05:10:13
Crashing != dropping by desync.
Report, edit, etc...Posted by FlareonFurry on 2006-11-13 at 18:21:59
If it's because of desync, and it's based entirely on what they do and don't see, just use observers for the other players during the disable-enable-enable, and remove them a second later...
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