QUOTE(SubFocus @ Nov 11 2006, 01:17 PM)
Hey. Okay, so I'm working on some GRPs, and I need to know what angle each unit turns for each frame. I know from frame 0 to 1 it's a 10 degree turn, but somewhere along the way to frame 16, the degree of the turn seems to change. Can someone help me here?
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QUOTE(According to DatEdit)
Angle within which the weapon can be fired without waiting for the unit's graphics to turn. 128 = 180 degrees.
So 180º / 2 = 90º -> 90º = 64; 64 / 4 = 16 -> 90º / 4 ~= 22.5º
... Therefore, 16 should be 22.5º, which is half of a 45º turn