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Staredit Network -> Melee Production & Showcase -> Sugata - (4) Fusion
Report, edit, etc...Posted by SpiralEdge on 2006-11-11 at 18:00:25
user posted image

Map Team: SuGaTa
Name: Fusion
Creator: Erai and Lira
Balance Input: Keylee, Roobs.
Version: 1.00a (Obs)
Creation Date: November 8th, 2006
Start Locations: Random
Players: 4

Additional Notes:
Map style is meant to be symmetrical.

Each base has 3 expos. The safest expo which should be taken first has no gas, however the third expo with gas and more minerals can be attacked very easily as it is wide open. The fourth expos require battling as they move toward the enemies ground and are far away from your bases.

Originally the map was meant for only 2v2's but after seeing some wild 1v1's I think 1v1's are pretty good on it too. The map changes normal BO making it a bit harder for both players to adapt.

For now feel free to give opinions... I most likely won't be changing them unless they're huge only because the input I've gotten from people who have actually played on the map is that it is pretty well balanced for all races.

Erai is my AKA on USEast, PGT, and Asia Server. Feel free to join my many Obs games.
Report, edit, etc...Posted by Valug on 2006-11-11 at 20:19:10
[sub]The whole map seems a bit tight, not really an issue though because its not incredibly tight or anything.

I think the map would look better if you didn't make all the mud, dirt, rocky dirt, and jungle symmetrical, it just looks very unrealistic. Temple walls, highdirt, ect looks fine, but all the temple, dirt, ect all symmetrical too, not so much.

Thats just my opinion though.[/sub]
Report, edit, etc...Posted by Yenku on 2006-11-12 at 16:12:03
Its the opinion of most.

Why are there map revealers for the players?

There should not be more than one choke into each main. Alot of the temple wall towards the middle bunches things just a little. Maybe you could cut back a bit.

You have bad mineral placement in mains and expos and a few too many.

Other than that it looks pretty good just keep up with it.
Report, edit, etc...Posted by SpiralEdge on 2006-11-12 at 18:31:42
Just the way I took the picture, the map doesn't have revealers... or shouldn't. I spent a lot of time going over problems in it with friends so I had them in place for a while.

The low mins changes BO.

The walls aren't as big as you think its a map you really have to play to see, it allows for good pvt battles or tvt stand offs.

Expos are good for 2v2 you get low after 15 mins.

I'll post reps of map game soon zzing.
Report, edit, etc...Posted by Yenku on 2006-11-14 at 18:02:50
low mins?

You should do something with the backdoor.
Report, edit, etc...Posted by SpiralEdge on 2006-11-14 at 22:41:37
I was considering changing it but the wall and what not makes it even out. From the 2v2's I've played (over 20), no one feels it really has imbalances. The only thing I noticed is that in 1v1's, in positions in the corners, pvz is a bit awkward.

Anyway...
Low mins means 7 min patches I believe, I could be wrong. 8 is normal and 9 is more.
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