Staredit Network

Staredit Network -> UMS Assistance -> Hp Detection
Report, edit, etc...Posted by eXile5 on 2004-08-09 at 15:10:28
How do you do it? confused.gif

I'm clueless about it.
Report, edit, etc...Posted by Shmeeps on 2004-08-09 at 15:19:10
Well, the only way I can think of is to get spider mines that do, say, 5% of the units health, to attack it, and detect how many explode on it.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-09 at 16:09:03
I think a while ago we were talking about how siege tanks still did 1 bit of damage if you set its attack to zero, don't know if that is true.

Anyhow, if so, just have it so when you want to get the HP, you simply have the unit moved to within range of the gun and nothing else, and then record how long it takes to kill it from full hp and whatever is less you put into the 100% style.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-09 at 16:17:11
QUOTE
Anyhow, if so, just have it so when you want to get the HP, you simply have the unit moved to within range of the gun and nothing else, and then record how long it takes to kill it from full hp and whatever is less you put into the 100% style.


I liked the sipder mines. disgust.gif It was... simpler and... cooler. With cannon method you have to know exactly how long it takes for it to fire a shot.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-09 at 16:24:07
Sure, though you can use other things, it was just a quick thought on the matter, its just that Spider mines also take time, because they go under and then come up, which if you place them wastes a lot of time.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-09 at 16:24:50
QUOTE
Sure, though you can use other things, it was just a quick thought on the matter, its just that Spider mines also take time, because they go under and then come up, which if you place them wastes a lot of time.


And so does the cannon one if the unit takes like 9 hits to kill.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-09 at 16:28:46
I suppose, just thought about it for both of them, and all you do is place enough spider mines after each other, that they attack it each second, and for cannons you could have it so the unit moves up and down a path with cannons set to attack it a certain time you want.

Problem is the timing, would need to be a counter, as that is the most correct way.
Report, edit, etc...Posted by EzDay281 on 2004-08-09 at 16:42:12
"the most correct way"... that sounds weird.
Anyways... I like the Siege Tank mode best.
HAve an array of 20 Siege Tanks, and every maybe half second, move the unit from a box in range of only 1 cannon to another box that's similar but for a dif cannon.
Every time it moves, the "HP" counter(a bunch of units is what I'd use) increases by one. To move, it has the condition that unit is in box so it doesn't keep teleporting when it's dead.
So, no, Siege Tanks are a better method.
Their downfall is simply how big my method is.

Also you could have a 1HP burrowed unit under the hero so you can detect when the Siege Tank fires.

I'm so smart! kwasny.gif
j/k
Report, edit, etc...Posted by Shmeeps on 2004-08-09 at 17:07:33
I like that one alot, its much simpler. You could also make it so there's only half as much as you'd normaly use and use switches.
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