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Staredit Network -> Melee Chat -> Hunters Imbalanced?
Report, edit, etc...Posted by Tango on 2006-11-11 at 21:34:28
To what extent are the melee maps "The Hunters" and "Big Game Hunters" imbalanced. There are around three dozen good spots to siege tanks to take out enemy units and buildings on different areas. This not only stops the workers from mining, but also sometimes kills the entire command center, nexus, or hatchery from being built.
Report, edit, etc...Posted by Yenku on 2006-11-12 at 16:32:57
Thats not the only imbalance in those maps ; )
Report, edit, etc...Posted by deathman101 on 2006-11-12 at 20:28:26
Probably the reason The Phantom copied it...
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-11-12 at 20:33:54
Yeah, they're imbalanced. The upper middle spot sucks because you'll have to go through upper right's defenses to get to your expo. Some of the bases have more routes into their expos than others. You can tank drop onto the cliffs behind the corners. I'd call those imbalances.
Report, edit, etc...Posted by Tango on 2006-11-13 at 09:19:17
Also, left middle and right bottom have no immediate enemies. That might be an imbalance. Some have their gas away from their expos as well.
Report, edit, etc...Posted by Koltz on 2006-11-13 at 15:09:37
yeah these imbalances are why hunters is such a great race wars map
Report, edit, etc...Posted by Tango on 2006-11-13 at 21:56:07
Race Wars just makes it random. Terran will still have an advantage.
Report, edit, etc...Posted by Yenku on 2006-11-20 at 12:40:01
Thats why I play real maps, I dont get those problems on them wink.gif

These maps.
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