Heres the idea you put a unit that crashes when you look at it at the bottom of the map and you start in the top and get center screened into the object so you gotta keep clicking to avoid crashing
What you think?
...so if you lose... you have to restart starcraft all over again... i'm sorry, but thats very lame.
Yes, but so is "Don't Look at the Dot' and 'Don't Hit the Button'
In fact, this is more of a challenge than either of those maps, since you actually do something to stop you from crashing other than sit there and resist tempations
those aren't maps, those are wastes of bytes. you realize how frustrating it would be to restart starcraft EVERYTIME you lost that game.
Add a unit that always walks to the location and move it away while you are center veiwed. This, way, you wouldn't need to start SC over and over.
or just have it make you lose instead of something like you suggested
Sadly, I would think something like this would be quite popular with the masses on b.net, actually...
QUOTE(Falkoner @ Nov 13 2006, 01:50 AM)
Yes, but so is "Don't Look at the Dot' and 'Don't Hit the Button'
In fact, this is more of a challenge than either of those maps, since you actually do something to stop you from crashing other than sit there and resist tempations
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I have to agree but that is true. Dot and buttons are way out the ordianary as someone can just leave there computer and it will never end.
What sort of units are good for that? And don't create any other glitches and only crash the one plkayer?
Or better yet, constantly move a crashing units around the map as a red dot on the screen. Then players have to move their screens away from it. Different levels would have different numbers of units to dodge.
OMG its like bringing back EUD's screen movement detection, only with CRASHES!
In the easier levels you might place a unit for a different player on the map shortly before the crash-unit moves there. As difficulty rises, the time between non-crashing unit and crashing unit gets smaller and eventually reaches 0