Staredit Network

Staredit Network -> Melee Production & Showcase -> (2) Y5ZINAYAHTZU (Contest Map)
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-12 at 20:52:41
Update: 11/19/06 NEW VERSION UP



user posted image

[attachmentid=21678]
Report, edit, etc...Posted by FizzleBoink on 2006-11-12 at 21:13:26
Wow! Good job Lakai! You're improving at a fast rate!

A little suggestion, add minerals and geyser to lower left expo. I'm seeing this through the map screenshot. tongue.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-12 at 21:45:47
Its fixed on the actual map it messed up when I went on staredit to take the picture right

Thanks tho smile.gif
Report, edit, etc...Posted by Valug on 2006-11-12 at 22:24:08
[sub]Add some decoration, maybe make the large bridges a bit smaller so they are easier to defend, and maybe add a natural expansion.

Not bad though.[/sub]
Report, edit, etc...Posted by Chef on 2006-11-12 at 22:41:21
Erm... gotta disagree with those two. Entrance to the main and close proximity to one anothers main means Zealot rush > Terran every time. Also, how are Zerg supposed to take their natural? Zealot rush > them too. Please PLEASE read the map making guide here! I'm getting tired of these maps; Blood Bath is not a good map to study balance! I keep seeing the same basic mistakes again and again TT

I can't stress this enough: You need MAJOR balance considerations if you're going to make multiple, or one large entrance to the main.
Report, edit, etc...Posted by SpiralEdge on 2006-11-13 at 02:33:56
Yea.. I was going to write a list of problems with the map but I didn't want to take the time when I knew sexy would do it for everyone heh heh.

The expos and stuff bla what he said --^

The map has many problems but its a good start.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-13 at 16:58:47
Thanks for the suggestions to fix the map and I think I got a few ideas about how to fix it

ADDITION:
user posted image

New version up

[attachmentid=21566]
Report, edit, etc...Posted by Chef on 2006-11-13 at 21:05:59
By making the bases even more open? =S
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-13 at 21:16:10
QUOTE(SexyPinkPrincess @ Nov 13 2006, 09:05 PM)
By making the bases even more open? =S
[right][snapback]588775[/snapback][/right]


it will be easier to expand i thought about closing the door to the outter part so you can only go in from the bases would that help?
Report, edit, etc...Posted by Yenku on 2006-11-14 at 17:50:37
Map is so small. Look how packed it is. Even if you fix the entrance problem, how can anyone beat terran?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-14 at 18:52:09
QUOTE(Yenku @ Nov 14 2006, 05:50 PM)
Map is so small.  Look how packed it is.  Even if you fix the entrance problem, how can anyone beat  terran?
[right][snapback]589235[/snapback][/right]


its like 96x64 and ive been working on a new version of it that I should finish like tommarow cuz im thinking of more ideas for it
Report, edit, etc...Posted by Yenku on 2006-11-15 at 17:44:03
Sounds good.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-19 at 20:34:21
user posted image

[attachmentid=21678]

11/19/06 new version
Report, edit, etc...Posted by Chef on 2006-11-19 at 21:06:47
Tight pathways, entirly buildable: Terran map if he can get his wall up quick enough. Islands are useless. The map is so small no one is going to make use of them.
Report, edit, etc...Posted by SpiralEdge on 2006-11-19 at 22:24:07
Yea... map is really just too small. Also... you can place tanks everywhere and siege rape everything.
Next Page (1)