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Staredit Network -> UMS Assistance -> need 3 triggers
Report, edit, etc...Posted by ZiQi on 2006-11-13 at 17:42:35
Hey all, I am doing a Cat n Mouse map and have trouble with these two triggers. I need 3 triggers:

Trigger 1: When you come and save a teammate in the middle by touching their flag, you will get 50 mins each time.

Trigger 2: When someone leaves, their flag should be killed as well and not left behind.

Trigger 3: I need a trigger that will allow me to do "waves" of units. First wave is when the game begins, which I have that already. The 2nd wave begins when the computer only has 1 unit left. ( I have that already as well ) I need a trigger for the third wave, when the computer only has 1 unit left from the 2nd wave, they spawn a few more.

I hope you guys understand what I want and I will try to fix them by myself as I wait but please try to help me. Thanks ahead of time!
Report, edit, etc...Posted by IsaT on 2006-11-13 at 18:16:30
QUOTE(ZiQi @ Nov 13 2006, 05:42 PM)
Hey all, I am doing a Cat n Mouse map and have trouble with these two triggers. I need 3 triggers:

Trigger 1: When you come and save a teammate in the middle by touching their flag, you will get 50 mins each time. 

Trigger 2: When someone leaves, their flag should be killed as well and not left behind.

Trigger 3: I need a trigger that will allow me to do "waves" of units. First wave is when the game begins, which I have that already. The 2nd wave begins when the computer only has 1 unit left. ( I have that already as well ) I need a trigger for the third wave, when the computer only has 1 unit left from the 2nd wave, they spawn a few more.

I hope you guys understand what I want and I will try to fix them by myself as I wait but please try to help me. Thanks ahead of time!
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I dont beleive in handing out triggers. I can help though

1.Make a location a bit bigger than the unit that will be 'saving', then use the move location trigger to move it over that unit. (Preserve Trigger)
Then, whenever the 'saved' player brings one unit that will be 'saved' give the 'saver' 50 minerals, and the 'saved' a new unit at the middle.

2.Simply use a modded editor, such as starforge or scmdraft (there are others), and just use the kill trigger for player 12 with preserve trigger. Player 12 is the player the units are given to when someone dies or leaves. Additional information here

3.Use a deathcounter system.
Read up on it here
Report, edit, etc...Posted by ZiQi on 2006-11-13 at 18:18:00
NVm i got it by myself anyways. thanks thugh
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