Staredit Network

Staredit Network -> UMS Assistance -> Simple problem with spawn
Report, edit, etc...Posted by Sipher on 2006-11-14 at 05:27:15
Ok, im working on this map thats pretty straight forward and simple...or so I thought. You command units on a small map and try and take beacons from other players, every 30 seconds that beacon that you just captured will spawn, 1 marine. There are 9 beacons and I can get the first one you capture to work, but then the others dont work. Only the first one does. Im not sure if I explained this right, but can someone help me with a time system of some sort here.
Report, edit, etc...Posted by OhManTfe on 2006-11-14 at 05:43:22
Show us the triggers for the first beacon, and then for the following beacon/s that don't work.
Report, edit, etc...Posted by mugen on 2006-11-14 at 13:10:22
Didn't you forget to put a PreseveTrigger somewhere ?
Report, edit, etc...Posted by Sarge999 on 2006-11-14 at 16:31:57
Are you trying to use 1 trigger to apply to all the beacons at once?
Need some more info here o.o
Report, edit, etc...Posted by Sipher on 2006-11-14 at 17:47:20
Alright

Well heres the trigger I have at the moment, and all the beacons are on different timers, so thats why i'm not sure if its working right.

Conditions-
Current Player Brings 1 Beacon to Spawn 1

Actions-
wait 30000 milliseconds
Create 1 Marine at Spawn 1 for current player
preserve trigger.

And that works fine, but when I do this at more locations then one, they add up on eachother, any idea on changing this or something?
Report, edit, etc...Posted by Sarge999 on 2006-11-14 at 18:22:39
You could:

Have one trigger

Always-
Wait 30000 ms
Set Switch 1
Clear Switch 1
Preserve trigger

Then have seperate triggers for each beacon area

Current player brings atleast 1 beacon to Spawn 1
Switch 1 is set-
Create 1 Marine at Spawn 1

The triggers would have to be under different players though
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