Staredit Network

Staredit Network -> Melee Production & Showcase -> (4) August Wind
Report, edit, etc...Posted by Lithium on 2006-11-14 at 08:16:34
user posted image
Almost near the finals.
user posted image
Theres a little difference from the top and the bottom. You should be able to find it a little easily.
user posted image
Huge differences here. Will keep editting till the duedate.
-More Information
4 player map ( 2v2, 1v1 recommended )
128 x 128
Twilight Tileset
10 Expansions

EDIT:: Cut some older screens so the lag fest of loading my topic is reduced.
Report, edit, etc...Posted by Chef on 2006-11-14 at 13:09:09
Not enough base room. Uneven expansion layout.
Report, edit, etc...Posted by DarKEdeN on 2006-11-14 at 13:19:02
I think that this map will obstruct some players.
First, the mains are too narrow.
Very boring mineral layout : you only know one mineral field type ? blink.gif
There are too few expands IMO.
The expands near the mains are unbalanced a lot : on the red expand, there is only one Vespene Geyser or at some fast expands, there is mineral and geyser, and at the fast expand of the purple player, there isnt anything.

Improve your map and it could be a great map ! wink.gif
Report, edit, etc...Posted by SpiralEdge on 2006-11-14 at 13:29:43
Eek. No base room. Terran imba starting pos. Bad P map. Expos are placed in weird positions. I think you need to change a lot before even considering uploading it into the DLDB.

Good try, you have a ways to go though.
Report, edit, etc...Posted by Yenku on 2006-11-14 at 17:52:42
You have good ideas but the lack of consistency kills it.
Report, edit, etc...Posted by Lithium on 2006-11-15 at 05:27:06
An update has been made.

EDIT:: Also, the map is now available for download.
Report, edit, etc...Posted by SpiralEdge on 2006-11-15 at 17:20:33
The top and bottom expos aren't as large as the left expo.
Report, edit, etc...Posted by Yenku on 2006-11-15 at 17:36:52
Its like you know how melee works, but then you go and make things so unbalanced...
Whats middle basilica for? It totally separates the map terran can cut off only two chokes to get to other side.
Blue and teal basically get the expansions you intended to be neutral.
It looks like you went for rotational symmetry but you messed up by not completing it.
Report, edit, etc...Posted by Lithium on 2006-11-15 at 20:49:54
any more suggestion that you guys want to make?

EDIT:: Updated! Map downloadable reset.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-16 at 17:07:23
The 2nd nat expansions are too close to blue and teal making it unfair for red and purp you should try to fix that
Report, edit, etc...Posted by Lithium on 2006-11-16 at 17:28:23
i'll try to cut into the base a lil' bit.
Report, edit, etc...Posted by Yenku on 2006-11-16 at 17:44:38
Better, but still unbalanced.

Do something about the things with big yellow cirlces around them. For the last time, they are unfair.
Reds nat cant be dropped like all the rest.
[attachmentid=21608]
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-16 at 18:18:27
QUOTE(Yenku @ Nov 16 2006, 05:44 PM)
Better, but still unbalanced.

Do something about the things with big yellow cirlces around them.  For the last time, they are unfair.
Reds nat cant be dropped like all the rest.
[attachmentid=21608]
[right][snapback]590213[/snapback][/right]


The yellow circles are what I was talking about in my post incase you had any confusion with my post
Report, edit, etc...Posted by Lithium on 2006-11-18 at 06:03:00
More updates. Did something with those yellow circles. I hope you're satisfied.
Report, edit, etc...Posted by Yenku on 2006-11-18 at 12:04:40
Oh boy did you!
Thanks, its about time. I think this map just needs positional balance and it would be fine.
Report, edit, etc...Posted by Lithium on 2006-11-18 at 22:27:35
Any more comments you would like to give?
Report, edit, etc...Posted by Chef on 2006-11-18 at 22:53:44
Red and Purple's Nat cliffs are significantly smaller than blue and teal's. This means it's harder to turret, and tanks them.

Red and Teals ramps (the ground leading to) are significantly harder to get down (they're narrower).
Report, edit, etc...Posted by Yenku on 2006-11-19 at 16:55:05
Thats what I mean by positional balance.
Report, edit, etc...Posted by SpiralEdge on 2006-11-19 at 18:19:08
You can drop tanks on the basilica to the top left and top right, but not the bottom left and bottom right.

The expo locations are a bit funky and the ledges surrounding them are bigger for the left and right than the top and bottom.

Remove the middle or something, it makes the map way too cramped.

Big note... the third expo choke point is different for all players... why?

The map needs a lot of changes... Looking better than most the other maps, however it still has a long way to go.
Report, edit, etc...Posted by Lithium on 2006-11-21 at 01:52:11
is it really that cramped?
what do you mean the third expo choke point. its the same for another player, and another is same for another player. i fixed the basilicas, choke points and etc.
user posted image
FINAL? add comments.
Report, edit, etc...Posted by DarKEdeN on 2006-11-21 at 14:55:37
I like the last image. Good job ! wink.gif
Report, edit, etc...Posted by SpiralEdge on 2006-11-21 at 16:25:33
Too lazy to write on your map and what not.

Look at teals base. How do you get into his base? He has 3 bases secured by one entrance.

Look at red and purple. Red's entrance is so huge. Purple's is just a tad smaller.

Make sense?


Also.. please remove the middle its really cramped.
Report, edit, etc...Posted by Lithium on 2006-11-22 at 06:34:38
user posted image
I was wondering if you were talking about teal's little standpoint on the edge that covers a bit of his first expo that you could put siege tanks on.
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