Staredit Network

Staredit Network -> UMS Assistance -> Locations
Report, edit, etc...Posted by Sie_Sayoka on 2006-11-15 at 17:57:50
Im just wonder about locations, the ground elevations. Would lower elevation mean burrowed units, and spider mines. while mid elevations would be most units that walk on the ground. at high elevation it would be floating units such as vult, archon and probe.

or would it matter on the terrain, such as high dirt etc.

im also curious on how air elevations are determined.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-15 at 18:23:18
I think low means low terrain

Example: Low = Dirt
Med = High dirt
High = Air units

I might be wrong tho
Report, edit, etc...Posted by Urmom(U) on 2006-11-15 at 18:44:51
http://www.clanunknown.net/Locations?v=ubh
Report, edit, etc...Posted by mugen on 2006-11-15 at 18:55:02
QUOTE(Lakai @ Nov 15 2006, 06:23 PM)
I think low means low terrain

Example: Low = Dirt
Med = High dirt
High = Air units

I might be wrong tho
[right][snapback]589731[/snapback][/right]



Low = Dirt
Med = slopes
high = high dirt

I guess

About low air mid air and high air i guess its the same
Report, edit, etc...Posted by Urmom(U) on 2006-11-15 at 19:06:20
Don't post if you don't know what you are talking about. It confuses people.
Report, edit, etc...Posted by mugen on 2006-11-15 at 19:23:09
QUOTE(Urmom(U) @ Nov 15 2006, 07:06 PM)
Don't post if you don't know what you are talking about.  It confuses people.
[right][snapback]589754[/snapback][/right]


Don't post broken links.

Thats my guess, I guess it make sense
Report, edit, etc...Posted by Zeratul_101 on 2006-11-15 at 19:34:07
except that its not broken...
Report, edit, etc...Posted by mugen on 2006-11-15 at 19:42:58
QUOTE(Zeratul_101 @ Nov 15 2006, 07:34 PM)
except that its not broken...
[right][snapback]589774[/snapback][/right]


Do you use Firefox?
I'll try on IE then...

Edit:

Doesn't work...
Report, edit, etc...Posted by Urmom(U) on 2006-11-15 at 19:51:09
I'm on Fx, it works fine.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-15 at 20:04:12
And incase it goes broken again (if it ever was), a little excerpt:

QUOTE
Low – If this is checked, the location will include ground units in low terrain.
Mid – If this is checked, the location will include ground units in mid terrain.
High – If this is checked, the location will include ground units in high terrain.
Low Air – If this is checked, the location will include air units directly above low terrain.
Mid Air – If this is checked, the location will include air units directly above mid terrain.
High Air – If this is checked, the location will include air units directly above high terrain.


Low would be like Rusty Pit, Low Platform, Substructure, Ice. Medium: Dirt, Snow, Jungle. High: Elevated catwalk, roof, high dirt.
Report, edit, etc...Posted by spinesheath on 2006-11-16 at 00:24:51
I doubt that Dirt and Jungle are "medium", fritfrat, snow certainly isn't.

Just remember the following: Whenever you can't look up a cliff, you are one level below.

Badlands:
Low: Dirt, Grass, Mud...
Medium: High Dirt, Structure...
High: None (might want to test that actually)

Jungle:
Low: Dirt, Jungle...
Medium: High Dirt, High Jungle, Temple...
High: High Temple

Space:
Low: Rusty Pit (don't know if low platform is low or medium...)
Medium: Platform, Solar Array...
High: High Platform

etc...
Report, edit, etc...Posted by Sie_Sayoka on 2006-11-16 at 01:50:48
i see so it would be useful if you wanted to make boat like air units, so when they go into medium air they explode. Unfortunately you cant detect burrowed units with them.
Report, edit, etc...Posted by spinesheath on 2006-11-16 at 01:56:25
The boat-like units would require the surrounding terrain to be higher - that means not dirt, but high dirt.
And instead of exploding, an invisible-wall-trigger would be better...
Report, edit, etc...Posted by Kenoli on 2006-11-16 at 04:42:33
It's possible to detect burrow as well.
http://www.clanunknown.net/Tutorials/BurrowDetection
Report, edit, etc...Posted by mugen on 2006-11-16 at 17:54:48
Nice how admins like to have mass accounts...
Thanks for deleting my posts
Report, edit, etc...Posted by Sie_Sayoka on 2006-11-16 at 20:10:56
gtfo mugen

so low air would include dirt and water? well thats not very useful.

i also forgot what i was gonna use burrow detection for... mellow.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-16 at 20:27:50
Low air is the air over "low" terrain.

I think water is low, but the point of the air locations is that they are just the air over that location. If you were making boats, you could have them blow up if they flew "up" onto higher land.
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