Staredit Network

Staredit Network -> UMS Assistance -> Detecting spells such as plague, cloak, heal, etc.
Report, edit, etc...Posted by deaden on 2006-11-17 at 02:17:04
Is it possible to detect when a spell such as plague or restoration for example was cast or where it was cast? I am wondering if I can implement a virtual spell trigger system dependant on a existing spell being cast... this is probably only possible in a mod not playable on b-net I'm guessing?

On a unrelated topic: is it possible to overwrite existing units with duplicate unit date? Ie have 2 sarah kerrigans with different health/weapon damage in same map. (aside from using upgrade).

Curiousity...Thank you.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-11-17 at 02:55:45
QUOTE(deaden @ Nov 17 2006, 12:17 AM)
Is it possible to detect when a spell such as plague or restoration for example was cast or where it was cast?

Most computer units move after being hit with an enemy plague, but the only guaranteed way in detecting those would be with EUDs, otherwise no.

QUOTE(deaden @ Nov 17 2006, 12:17 AM)
is it possible to overwrite existing units with duplicate unit date? Ie have 2 sarah kerrigans with different health/weapon damage in same map.

Use a vHP, an HP Level up system, or EUDs; otherwise you have to mod the game.
Next Page (1)