Well, it seems that we need some good reviews of mods out there, so this is my second one. This time, I'm reviewing ArmageddonCraft, by Voyager7456(MM).
Download HereI'm revising the judging criteria, originally developed by Corbo(MM) and Killer_Kow(MM) to better fit mini-mods; it doesn't seem fair to judge them on "Content," i.e. completeness, when that's not their goal. Instead, I'll be judging this (and other mini-mods) on "Significance" as described below.
Here are my mini-mod criteria:
QUOTE
Judging Criteria
Complexity
Was your mod easy to create? was It hard? It will be evaluated by the judges
This will be worth: 15 Points
Significance
How much is the gameplay changed? Am I playing basic SC with one race? Is it mind-blowingly-different?
This will be worth: 20 Points
Glitchness
How well does your mod run? Does it have Glitches?
This will be worth: 10 points
Originality
Is your mod a copy of another mod? This will be highly evaluated.
This will be worth: 30 points
Fun
Is Your mod fun? boring? another important thing highly evaluated.
This will be worth: 25 points
So let's get down to business.
COMPLEXITY: 13/15
I see some pretty tricky effects when I play this. It's not perfect in this, but what is?
SIGNIFICANCE: 17/20
Lots of gameplay changes. You certainly can't use regular strategies any more, and the new templates make things fast-paced and exciting. But there are flaws in its changes; see "FUN" for a better description.
GLITCHINESS: 1/10
Ouch.
The units work perfectly, the spells work perfectly, the animations are perfect...but multiplayer games disconnect about half the time for no obvious reason. It's not just me, or my network connection, or lat: it's definitely the game. I'd call that one heck of a glitch. Sorry, Voy, but that one thing kills this score. Fix it and you'll get 10.
ORIGINALITY: 26/30
I haven't played anything like it before, I'll say that. It's, once again, in Voy's signature style, and the gameplay is radically different, but the units themselves are a bit lackluster and standard.
FUN: 7/25
Another "Ouch." I've played some intense matches with this and some very good ones. But there's a certain problem: Fighters. Mass Fighters. Try buildling Armageddon Devices? Mass Wraiths fly into your base and kill everything else, and your only hope is that you'll get one of those random disconnects. Try building Bombers and Fighters together? Mass Fighters kill them. Workers? Marines? Mass Fighters kill them too. Mass Fighters, the most boring strategy imaginable, beats everything in ArmageddonCraft. Reduce their ground attack and it'll be peachy, but as it stands they're ridiculously overpowered. And fix that darn disconnect bug, whatever's causing it.
FINAL SCORE: 64/100
Meh. I liked it when I first played it, before my opponent and I realized that we should mass Fighters. If Voy releases a new version, fixing the two aforementioned problems, we'll be good, and it'll almost certainly score 80+. But now, there are two things.
To Voy: Reduce the Fighters' ground attack power. Fix that disconnect bug.
To everyone else: Ban mass Fighters and it'll be an intense, hard-fought battle that you'll enjoy every minute of.
WOULD I RECOMMEND IT?
Sure. It's pretty fun.
WOULD I PLAY IT FOR THE REST OF MY LIFE?
In a word, no.
So stop worrying. Learn to love the bomb. Until it disconnects you.