A forewarning: I'm playing Devil's advocate here. Your suggestions may or may not be implemented, and they will be taken under consideration.
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- The mineral placement in the middle is really close. It's so close that it almost makes it impossible for someone to not just take both sides of it. It feels like you're giving someone two mineral patches.
If they can manage to defend both cliffs, and two flanks, sure. Otherwise I think one player will get it, and the other expansion will be unmined, until opposition kills the middle expansion and takes the one on their side.
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- The first expo not having a geyser really puts things into a mess. I understand that you have two geysers away from the base, but imho it feels a bit chobo to cluster gas like that. It's just not something you'd see a Gosu want to have to deal with.
Nostalgia, Dahali of Jungle both of mineral onlys. Every other expo on the map has gas. That dual gas there is meant for ZvZ, and mid game (and other matchups, depending on if your opponent is playing very conservativly (fast sairs vs Z). It might be a bad idea, but I wanted to do something new, and I'm not convinced it's awful yet (though it may need to be put on high dirt, just so it's halfway possible to defend //and I'm probably going to do that soon. I wish StarForge were more reliable though, I randomly get error 75).
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- The map feels really tight. Outside of the main there is very low building room.
As far as flanking goes, the map isn't tight at all. I bet you if I moved the main minerals closer to the lava, or to the very edge of the map, you'd suddenly think there was plenty of room in the main lol.
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- The islands seem too easy to secure. Not to take examples, but the LT islands are really done very well. They make it so that it takes work to secure all the sides due to the height difference. I feel like you could drop a probe or a few scvs on both the islands and have two new bases that will take a lot of work to tackle.
Now you're just being silly
You can Turret up LT islands just as easy as you can these ones. They're going to be attacked in exactly the same ways too. I guess if it was really getting to be a problem, I could put the expo on dirt and have thin high dirt surronding it (effectivly taking away it's vision until the last second). Just seems to me like it's part of the game though, not really an imbalance. Your oppenent wants to spend all this money on a stupid island expo? Take one on the main land and build units. Or take your own. Or attack him while he's trying to take it, and make him pay for it. I dunno lol. Silly comment.
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I can see what you were going for, but aside from the islands, the rest of the map all feels a bit strange.
Dunno what you mean =/ Looks fine in game.