Staredit Network

Staredit Network -> UMS Assistance -> reduce map weight?
Report, edit, etc...Posted by jozsef on 2006-11-22 at 18:30:44
hi is there any way to reduce the weight of a map, IE i have made a map with many triggers and it weighs 800 kilobytes, so it takes a long time to DL etc.

is there any way to reduce the file weight ?
Report, edit, etc...Posted by SomeIdiotNerd on 2006-11-22 at 18:35:25
emm dude, 800 kb is nothing, but if you want to reduce your File Size , then get rid of some of your sounds, or reduce the amount of triggers you have
Report, edit, etc...Posted by MicAarZur on 2006-11-22 at 18:39:52
Use UBERATION to compress your map.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-22 at 21:35:21
Triggers have next to zero effect on the size of your map. The only real size hogs are sound files. Compress the sound that you do have in your map, and consider removing some of it.
Report, edit, etc...Posted by KABOOM on 2006-11-22 at 22:31:45
terrain took up too 300+ something in crescent dyne with some preplaced units and triggers. thats just on the terrain version of the map so terrain can take abit of space
Report, edit, etc...Posted by Gigins on 2006-11-22 at 23:49:01
Triggers take up place when you have 1000+ of them. I suggest using 16-bit sounds, SCMDraft2(so the sounds stay uncorrupted) and Uberation2 or 3 or Proedit.(they all have the same compression methods)
Report, edit, etc...Posted by jozsef on 2006-11-23 at 00:41:47
i have many thousands of triggers, other than that its a standard melee map.

i've already reduced as many triggers as are possible.

is there no tool or something that compresses it ? its just lost temple with thousands of triggers added =)

edit: ah so uberation wasn't a joke? ok i'll look around for it.. lol

edit2: and thanks to everyone who replied smile.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-23 at 00:52:31
Just wondering, how exactly does a map need thousands of triggers? I'd be willing to bet you could drastically reduce the number of triggers you are using in your map.
Report, edit, etc...Posted by spinesheath on 2006-11-23 at 01:05:02
Trigger duplicator; no binary countoffs?

Anyways, one trigger takes up 2400 bytes. No matter how many actions or conditions.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-23 at 09:43:52
2 kilobytes a trigger? That isn't right; I made two maps with 1500 triggers that are 100 kb and 120 kb, uncompressed.

Terrain generally takes up more space than triggers, that's true; but even that isn't that much space. Jozsef, were there any sounds in your map at any time?
Report, edit, etc...Posted by Gigins on 2006-11-23 at 10:35:22
QUOTE(jozsef @ Nov 23 2006, 08:41 AM)
i have many thousands of triggers, other than that its a standard melee map.

i've already reduced as many triggers as are possible.

is there no tool or something that compresses it ? its just lost temple with thousands of triggers added =)

edit: ah so uberation wasn't a joke? ok i'll look around for it.. lol

edit2: and thanks to everyone who replied smile.gif
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Excuse me? I know I know, you probably used a program called SCtrigger. Am I right. tongue.gif
Report, edit, etc...Posted by JaFF on 2006-11-23 at 12:22:24
...or he is unaware of some trigger methods that can help him reduce the amount of triggers.
Report, edit, etc...Posted by ShizTheresABear on 2006-11-23 at 13:27:20
Trigger amount doesn't effect file size too much.. and since the map is LT, I'm sure terrain isn't the main issue. Just look through the tutorials to find the alternate method for kills-to-minerals and/or compress or remove any sounds you have.
Report, edit, etc...Posted by Gigins on 2006-11-23 at 13:31:00
Have you ever seen a map with "many thousands of triggers"? I haven't but I know that it sure boosts the filesize.
Report, edit, etc...Posted by ShizTheresABear on 2006-11-23 at 13:32:24
Lol, yeah.. "many thousands of triggers".. probably the first time I've ever seen that. Simply amazing. blink.gif
Report, edit, etc...Posted by Gigins on 2006-11-23 at 13:41:45
I have a clue about what he did. He used the SCtrigger application to create thousands of "player x kills 1 unit"; ""player x kills 2 units"; "player x kills 3 unit"... Other that that I have no idea why a simple "melee" map would have "many thousands of triggers". This whole topic sounds stupid already. laugh.gif
Report, edit, etc...Posted by SomeIdiotNerd on 2006-11-23 at 13:44:42
how do you put thousands of triggers in a Lost Temple map? lol
Report, edit, etc...Posted by jozsef on 2006-11-23 at 15:23:57
QUOTE(DEAD @ Nov 23 2006, 11:41 AM)
I have a clue about what he did. He used the SCtrigger application to create thousands of "player x kills 1 unit"; ""player x kills 2 units"; "player x kills 3 unit"... Other that that I have no idea why a simple "melee" map would have "many thousands of triggers". This whole topic sounds stupid already. laugh.gif
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yes that's essentially what i did, thanks for calling my topic stupid by the way.

i'm sure high and lofty mapmakers scorn the kind of map i made, but all it is is a normal lost temple map that keeps track of the economical worth of each unit killed.

it's something that would only interest a melee player like myself, and is probably utterly boring to such skilled and lofty mapmakers as yourselves smile.gif

anyways the compression method sounds like a doozy, i've tried more compact ways of getting kills for points but so far SCTRigger was the only way of doing it that counted EVERY kill, whether it be by storm or reaver blast or nuke etc.

anyways thanks again guys, i will try uberation, if you know of a less redundant way of getting %100 accurate kills for points then i'd also try that, but you've all already been abundantly helpful so yeah, thanks again.
Report, edit, etc...Posted by Gigins on 2006-11-23 at 15:27:56
You can replace the "many thousands of triggers" with one single trigger.
Report, edit, etc...Posted by JaFF on 2006-11-23 at 15:34:01
I think you should check out the tutorials. They help.
Report, edit, etc...Posted by jozsef on 2006-11-23 at 15:38:57
QUOTE(DEAD @ Nov 23 2006, 01:27 PM)
You can replace the "many thousands of triggers" with one single trigger.
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perhaps, as i've said, i've yet to find any other method that was accurate, all the other methods i've tried struggled. you would psi storm 10 zerglings and only 2 zerglings would get counted, etc.

of course my first option was not to make a crap load of triggers, i tried using 1 trigger for each unit, but quick kills in succession always led to missed kills.

you guys know a way of recording a value for 100 different units (however many unit types are in melee) and any amount of kills instantly? if so, then i'd love to explore that of course.

UPDATE: used uberation, the 'final combo compression' corrupted the map so i had to stick with the basic compression which did a measly 800kb -> 732kb compress.
Report, edit, etc...Posted by Gigins on 2006-11-23 at 16:48:54
You know that additional 750kb of filesize only makes the map worse, so you could spare some points of accuracy there. The thing you did is really the worst possible way to do it.

You could use the combo of Death counters and kill score. It's pretty much accurate with 2 players in game combined with hypers.

Like p1 has 1 death of unit + p2 has 1 kill score > action + remove deaths and kill score.

If you want to can make a trigger for each unit so make it a bit more accurate.
Report, edit, etc...Posted by ShizTheresABear on 2006-11-23 at 17:21:33
You also have to use Hyper Triggers in order for that ONE trigger to work properly. It works. For sure. No doubt. Gwen Stefani..
Report, edit, etc...Posted by jozsef on 2006-11-23 at 19:39:45
QUOTE(DEAD @ Nov 23 2006, 02:48 PM)
so you could spare some points of accuracy there.
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i can't spare any accuracy, the map is either %101 accurate or it is worthless

it has to tally every 25 mineral zergling even if 70 of them get killed in one millisecond by a nuke, while 30 mutas are owned by a psi storm at the same time and 50 marines are simultaneously gorged by lurkers in another spot. it has to be able to tally all the units that can be summoned in a 2v2 with all the speed of reaver blasts and psi storms.

does this hyper trigger you speak of promise such accuracy? because my hefty and clumsy trigger system seems to have %100 accuracy so far by my testings

EDIT: keep in mind, there is a different point value for every single unit type, IE 50 pts for a marine, 25 pts for a zergling, and so on for the entirety of all buildings and units

EDIT2: the point is, you guys are providing helpful info, and i plan to take up all your suggestions for testing. thanks you guys smile.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-24 at 01:16:05
QUOTE
i can't spare any accuracy, the map is either %101 accurate or it is worthless


Who is going to sit around and wait to download a 730KB melee map on Battle.net.

You'd be much better off trying to write a third-party client to keep track of these things.
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