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Staredit Network -> UMS Assistance -> AI Script to burrow?
Report, edit, etc...Posted by WounD on 2006-11-23 at 16:44:51
Is there an AI script/trigger to make a lurker burrow once spawned and cannot unburrow? Thanks.
Report, edit, etc...Posted by Mr.Chicken on 2006-11-23 at 16:50:25
just pick Create Units With Properties.
Under the Properties it will have burrow wink.gif
and no i don't think there is a ai script for burrowing.
burrowed units automatically burrow after they have killed the unit they have attacked.
Report, edit, etc...Posted by WounD on 2006-11-23 at 16:51:22
is there a way to stop unborrowign?
Report, edit, etc...Posted by Mr.Chicken on 2006-11-23 at 16:52:59
yes u can order it to another spot.
or kill it tongue.gif
Report, edit, etc...Posted by WounD on 2006-11-23 at 18:37:21
How? can u do the triggers for me ;O
Report, edit, etc...Posted by JordanN_3335 on 2006-11-23 at 19:20:25

Trigger
Description:
Moving
Players:
¤ Player 1
Conditions:
¤ Always
Actions:
¤ Issue order to "unit" at location "lurker" to move to destionation


Condition Always

Action: Kill unit at location
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-23 at 19:32:11
Center location over unit, order patrol to location. Stops burrowing.

You can't really trigger a burrow explicitely. At least, not in any way I know of (or remember).
Report, edit, etc...Posted by DemonicDragon on 2006-11-24 at 04:50:34
Computer AI with Burrow researched and having -any- sort of melee/campaign AI running will burrow Zerglings, Hydralisks, and Defilers where they are as long as there is no enemy around. Unsure about the state of Drones, Infested Terran, and Lurkers.

I know Lurkers will burrow if attacked by an enemy ground troop, regardless of an AI script. Lurkers will unburrow and chase the enemy troop for a set distance if the troop leaves attack range. A person can easily bait and kill lurkers with a bit of micromanagement.

Hero Zerg units will -never- burrow or unburrow (depending on their initial state) when owned by a computer player.

Switching ownership of a non-hero Zerg unit between Human and Computer players quickly usually results in the computer player unburrowing the little beast.


These are things I have witnessed through testing of maps. Keep in mind these are from older versions (1.00-1.09) of the game and I am unsure if the AI has been improved/changed through the latest patches. Also, when dealing with computer AI, it tends to be fickle. I've seen cases of Lurkers refusing to unburrow, regardless of baiting attempts.
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