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Staredit Network -> UMS Assistance -> Anti-maphack for certain players only.
Report, edit, etc...Posted by IsaT on 2006-11-23 at 21:38:47
I'm in need of a method to crash only certain players.

Heres my situation:
One player will be doing things in a certain area.
In that area, only that player will be able to see it.
I need it so if anyone with maphack looks there they crash, but the player that CAN look there will be fine.

Heres what I can't do for various reasons:
Making ground units for vision and placing crashing units behind walls.
Center view for the other players on another area with a crashing sprite, as they will be doing other things around the map.
Report, edit, etc...Posted by Pure_Jeenyus on 2006-11-23 at 23:52:05
why dont you just center their vision on the game crashing unit for just a second, center it there quick the center it back to where they need to be.
Report, edit, etc...Posted by H4mx0r on 2006-11-24 at 00:01:04
because certain korean hacks .. inhale too i think has an anti crash feature, like a disabled arbiter wont crash and etc
Report, edit, etc...Posted by Zeratul_101 on 2006-11-24 at 11:19:06
last time i checked, protoss markers crashed everything
Report, edit, etc...Posted by Mr.Chicken on 2006-11-24 at 22:17:02
Some hacks prevent you from droping but i guess you could try disabling a nuke XD i always get a good reaction from that.
Report, edit, etc...Posted by IsaT on 2006-11-25 at 08:57:22
Disabled spider mine works fine, but my question still hasn't been answered.
Report, edit, etc...Posted by Gigins on 2006-11-25 at 10:09:55
QUOTE(Mr.Chicken @ Nov 25 2006, 06:17 AM)
Some hacks prevent you from droping but i guess you could try disabling a nuke XD i always get a good reaction from that.
[right][snapback]594338[/snapback][/right]

Disabled nukes work ok with me.

Solution: Put a crash unit in a certain location that is covered with fog for players and center view on it everyone at the start of the game. The ones with map-hack will crash but everybody else will play on. After the check, remove the crash unit just in case. teehee.gif
Report, edit, etc...Posted by Koltz on 2006-11-25 at 10:27:02
It's f6 toturn on maphack, and it doesnt start 'on'


Just centerview the people who aren't supposed to see on a location with fog while the person whose using it can roam free.
Report, edit, etc...Posted by Falkoner on 2006-11-25 at 11:23:35
Would that work at the very beginning? I'm pretty sure hacks have to connect to the server before they start working, so I'd wait a second before centering they're veiw somewhere. Too bad the EUDs don't work anymore... You could simply detect if they are looking in another players area then center them to the crash if they are.
Report, edit, etc...Posted by IsaT on 2006-11-25 at 18:29:39
QUOTE(IsaT @ Nov 23 2006, 09:38 PM)
Heres what I can't do for various reasons:
Making ground units for vision and placing crashing units behind walls.
Center view for the other players on another area with a crashing sprite, as they will be doing other things around the map.

[right][snapback]593864[/snapback][/right]



The players that will have anti maphack will be doing something else at the same time. In other words, I cant center view somewhere else lest I make the map very annoying for those players.

Report, edit, etc...Posted by Pure_Jeenyus on 2006-11-27 at 00:00:24
just center vision once real quick, if u have an intro to the map do it right after or something, that would give the hacks time to initialize.
Report, edit, etc...Posted by Felino on 2006-11-27 at 01:14:21
UED's arn't disabled, only the actions. Ask somone with the knolag, a condition would work I think.
Report, edit, etc...Posted by Owyn on 2006-11-27 at 07:52:52
QUOTE
Making ground units for vision and placing crashing units behind walls.

best thing, but make sure you placed EVERY unit properly, it's a way for Pro mapmakerz.
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