Staredit Network

Staredit Network -> UMS Assistance -> Heat Wave
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 15:35:32
k maybe i'm not average confused.gif ...

I dun understand the tip that shows how to make heat waves.

1. how do you disable the floor hatches?
2. how do i cast a cloak over them?
Report, edit, etc...Posted by Vindexus on 2004-08-10 at 15:40:04
You use the Disable Doodad state action on them, and have some dtectors owned by human players near them for a few seconds. First place the hatches, then place some observers owned by human players next to it, then do this

QUOTE
Players
- Whomever
Conditions
- Always?
Actions
- Disable doodad state for floor hatch owned by P8 at floor hatch location
- wait 400 milliseconds
- Remove observers for human players at Floor Hatch location


then this one to make it shimmer

QUOTE
Players
- p8
Conditions
- make heat wave conds
Actions
- toggle doodad state fro floor hatch for p8 at Floor Hatch Location
- preserve trigger
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-10 at 15:40:27
http://www.staredit.net/index.php?download=440
Report, edit, etc...Posted by eXile5 on 2004-08-10 at 15:40:58
QUOTE
Players:
¤ The player that you want
Conditions:
¤ The conditions that you want
Actions:
¤ Disable doodad state for unit
¤ Wait X
¤ Enable doodad state for unit
¤ Wait X
¤ Enable doodad state for unit
¤ Order "move" to unite for unit
¤ (More Actions)
That's to cloak.

To make the jiggle effect you toggle doodad state.

Edit - Lmao. Everyone beat me to it.
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 15:48:42
ok i get it but how does it become cloaked from putting observers?

*EDIT*
Sorry forgot i have disabled stuff b4 just havn't done it in a while. If i would have taken the time to look throught everything i might of found that out... tongue.gif

*EDIT by Bolt_Head*
Another thread was created to continue this. ~thread locked~
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