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Staredit Network -> UMS Assistance -> My Heat Wave Dun Work
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 17:06:46
umm ok,

when i start the game only one of the hatches dissapears the rest are still visible and aren't moving...

this is what i have

__________________________________________________________________
Player:
Force 1

Conditions:
-Always

Actions:
-Disable doodad state for Floor Hatch (UNUSED) for Player 8 at 'Begin-hatches'.
-Wait for 400 milliseconds.
-Romove all Terran Science Vessel for Player 1.
__________________________________________________________________
Player:
Player 8

Conditions:
-Always

Actions:
-Toggle doodad state for Floor Hatch (UNUSED) for Player 8 at 'Begin-hatches'.
-Preserve Trigger.
__________________________________________________________________

anyone know what i did wrong?
unsure.gif
Report, edit, etc...Posted by MillenniumArmy on 2004-08-10 at 18:27:19
Try giving us the map and let us take a look at it
Report, edit, etc...Posted by eXile5 on 2004-08-10 at 18:42:09
Try looking at this.
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 18:43:17
erased.........
Report, edit, etc...Posted by eXile5 on 2004-08-10 at 18:55:41
I didn't understand that. But... yeah sure. And don't try and cloak every floor hatch at the same time. It doesn't work like that. I believe that you must do them individually, but i'm not positive on that.
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 19:40:44
godamn! angry.gif

I thought i fixed it but i guess not take a look. Whats wrong?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-10 at 19:57:34
Don't create new topics, try waiting a while. Creating a copy of your topic because you can't bump it is a poor excuse. I should lock this topic, but instead i'll give you a warning.
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 19:59:24
k k sorry, i was just really anxious to get started on the map but it frustrating me.
Report, edit, etc...Posted by Vindexus on 2004-08-10 at 21:34:58
You can only cloak one floor hatch per location, so you will have to create one location over each floor hatch and create one action each to disable them.
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 22:09:53
I have 1 location for every hatch.

And this is what I have for each hatch
____________________________________
Player:
-Player 1

Conditions:
-Always.

Actions:
-Create 1 Protoss Observer at 'Dream-Hatch-1' for Payer 1.
-Disable doodad state for Floor Hatch (UNUSED) for Player 8 at 'Dream-Hatch-1'.
-Wait 111 miliseconds.
-Enable doodad state for Floor Hatch (UNUSED) for Player 8 at 'Dream-Hatch-1'.
-Wait 111 miliseconds.
-Remove all Protoss Observer for Player at 'Dream-Hatch-1'.
____________________________________

And for the others i just substitute 'Dream-Hatch-1' with Dream-Hatch-2, 3, 4, and so on...

but wen i start the game all of them cloak exept the first one (witch i used and copied and changed the location name confused.gif ) and none of them are moving
Report, edit, etc...Posted by KiLLeR2001 on 2004-08-10 at 22:17:59
Take out the Enabled Doodad part, you dont need that


Edit: If you're still having trouble with this, Download Tux's Heat Wave Map, and observe the triggers closely.
Report, edit, etc...Posted by Felagund on 2004-08-10 at 22:33:47
Hmmm, yeah, it might be feasable with hyper triggers...
Something like this:

-Make 1, repeat, ONE location
-Have 2 players, give all the floor hatches to player 1

Cond: Always (or w/e)
Action: Center location 1 on Floor Hatch owned by Player 1
-Disable doodad status for floor hatch owned by Player 1 at location 1
-Wait 500 milliseconds (or w/e)
-Give All Floor hatch owned by P1 at L1 to P2
-Wait 5 milliseconds
-Preserve Trigger

Then with hyper triggers just something like this
Cond: Always (once disabling has been completed and sci vessel destroyed)
-Move L1 to Floor hatch owned by P2
-Enable floor hatch owned by P2 at L1
-Wait 50 milliseconds
-Give all floor hatch owned by P2 at L1 to P1
-Preserve Trigger

Yeah this should work, it might be faulty, I have no idea. Didn't test it, but it's better than wasting all those locations eh? I also typed this up in a jiffy, don't ridicule me if it's wrong. It's worth a try though : P

*Edit, off topic* Oh yeah, I've been a good boy for a long time now. Can you erase my warn level? I'm just wondering why I'm still at 33% for the longest time now... Can't you make it go down after a while?
Report, edit, etc...Posted by Battleaxe3 on 2004-08-10 at 22:45:58
Here I fixed your problem. You didnt need the enable doodad state and also for the toggleing u had it happening for player 1 when the floor hatches are owned by player 8. Also i combined the actions into one trigger, much easier.
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-10 at 23:25:09
oh ok..

thanks a whole bunch to everyones help and thanks Battleaxe3for fixing it. biggrin.gif
Report, edit, etc...Posted by Felagund on 2004-08-11 at 01:06:15
You're right BattleAxe. That is a pretty simple way of doing it. I'm kind of rushed for time though.... need to get a 4.5 page essay done by ummm 4 AM so I can send it in... I'm .5 pages done! w00tage! Well I HAVE to finish it or else umm... my maximum grade in that class will be 70% Factor in the ~83-85% grade I have in there right now and I'm look at El Crappo Grade w/out this essay. I'll get back on when time permits! Must... stop.... coming to SE.net! At least until I get my work done!
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