Okay, so how can I make another drone, that uses different buttons than the regular drone, while still using the same graphics? This is kind of an open ended question.
In dat edit you can change either the image or sprite that another unit uses, let's say replace a zergling and change it's graphics to drone's, to give it a new buttonset you will need to use memgraft (you can also replace another worker if you want it to also be a worker)
QUOTE(Corbo(MM) @ Nov 25 2006, 12:33 AM)
In dat edit you can change either the image or sprite that another unit uses, let's say replace a zergling and change it's graphics to drone's, to give it a new buttonset you will need to use memgraft (you can also replace another worker if you want it to also be a worker)
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If I gave the zergling the image of the drone in dat edit, would it use the drone iscript then?
if you set the units graphic to drone, yes it will.
No, you'd also need to set its iscript to Drone. Or just use the Drone's flingy in units.dat, graphics tab.
I was talking about in the unit tab, in the sub tab graphics. It says graphics there, if you set that to drone. It does this Units>Graphic>Flingy>Sprite>Images. Now as long as none of those were changed from the original drone Flingy Sprite and Images it will work just fine.