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Staredit Network -> UMS Assistance -> [SOLVED] Detecting Unload
Report, edit, etc...Posted by Saox on 2006-11-25 at 02:05:32
Hello!

I'm working on a map where there's a main unit, and that unit collects items wich spawns at location X. To use them you must put them into a shuttle and unload them to a nearby beacon. The triggers to use the items works like:
Con:Play x brings exactly one grenade to location Y
<here is the action caused by the condition>
-remove one grenade at Y for C. player

So now when I try to load the items into the shuttle and take them to the beacon, before I even get to unload the items they dissapear inside the shuttle. Is it possible to use thoose items ONLY THEN when the player unloads them?
Report, edit, etc...Posted by Zeratul_101 on 2006-11-25 at 02:28:24
double click on the location, uncheck high/medium?/low air elevations
Report, edit, etc...Posted by NerdyTerdy on 2006-11-25 at 03:04:11
Just an explanation of what this does incase you don't get it and you want to know. This sets the location to only detect units that are on a ground level, thus ignoring air units for triggers involving that location.
Report, edit, etc...Posted by Saox on 2006-11-25 at 07:54:56
Thank you guys, I know understood how it all works smile.gif.
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