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Staredit Network -> UMS Assistance -> Slow Units
Report, edit, etc...Posted by EzDay281 on 2004-08-10 at 19:20:40
Alright, in a map I'm making I'm going to have a room that yuo have to get out of before you drown.
As the water increases, your unit slows down.
I know this can be done by having burrowed units kept under the unit by a trigger.
Do I need to have any particular amount of them, and what other methods are there of slowing units?
Anyway to slow them in varying amounts?(slowing units never interested me before so I never bothered testing or looking it up)
Report, edit, etc...Posted by Vindexus on 2004-08-10 at 21:38:40
QUOTE
Players
- Whoever
Conditions
- be slow
Actions
- Create 1 burrowed unit below character

QUOTE
Players
- Whoever
Conditions
- be slow
Actions
- move burrowed unit below character


that should work, although you can also create and remove air units over it really fast. I'm pretty sure you can only slow the units to one degree, but you could try making a queen ensnare them I guess.
Report, edit, etc...Posted by EzDay281 on 2004-08-10 at 22:00:32
I know HOW to slow them but I want ALTERNATIVE ways of slowing them, and whether I can slow them dif amounts...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-10 at 22:07:27
The units animation skips a step every time the burrowed unit is moved underneath him.

So to slow him down alot you will need to move the burrowed unit underneath him at a rapid rate. If you want him to just move a little slower but not much use waits so you only move the burrowed unit under him every so often. The more rapid the unit is moved to his location the more frames he skips and the slower he walks.
Report, edit, etc...Posted by EzDay281 on 2004-08-11 at 01:42:19
Ahh, thanks Bolt.
So just have a wait trigger, and have it slowly decrease.
It means I'll have to use hypers, which might be inconveniant, but bleh.
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