
For some reason i cant get an observer to stay in 1 place spinning around to make a blurry affect. All that happens is that they all move to a location in a corner then when they all get there they move to the next location in a corner

SOMEONE HELP ME
umm...r u tryin to get obs over a certin unit? to blur it up? if u are try
player: who every the obs belong to
Con: always
Actions:order observer owned by (player) at anywhere move to (location over unit u want to blur)
Preserve triger
i think i got it rite
Create a cloaked wraith, remove it, and repeat.
Create 1 location in each corner of the map. Label them: NW, NE, SW, SE accordingly...
Conditions:
----------------
Always
----------------
Actions:
----------------
Order Obs to move to NW at anywhere
Order Obs to move to NE at anywhere
Order Obs to move to SE at anywhere
Order Obs to move to SW at anywhere
Move all obs at anywhere to 'location centering the unit'
Preserve Trigger
----------------
Dunno if this'll work or not, but give it a try.
the actions should be something like this if you do that
Order to upper
wait 10milii
move ob to loc
Order to right
wait 10milli
move ob to loc
similer to that, excuse my abrviations.
Just check the tutorials database next time. I looked through those 30 mins ago and I saw that.
I have the map filled with like 500 observers that i want to stay in 1 spot and spin...
the trigg i used was
Conditions
Always
Actions
Move all obs for player7 at Anywhere to NE
Wait 10 milaseconds
Move all obs for player7 at anywhere to NW
ect...
I'm pretty sure that wouldn't work. If you're trying to get a blurry effect, do what I said above, if they're player owned you want the player to see them spin just order them to move to a corner, wait 10 millis, then move them back to their original location. You would have to make alot of locations for this though. What is it you're trying to do, i'd be able to help more if I knew.
If you just order them all to move to a location with about 20 or more they'll spin around on their own trying to both not overlap and go there. Of course you have to preserve the trigger.
I haven't read the posts abve, except first, but it is possible. Here's the trigger.
Conditions:
Switch Spin Observer is Set
Actions:
Order Observer to location "Corner One"(or w/e);
Wait 10
Move 1 Observer at location Observer to Observer
Wait 10
Order Observer to location "Corner Two"(or w/e);
Wait 10
Move 1 Observer at location Observer to Observer
Wait 10
Order Observer to location "Corner Three"(or w/e);
Wait 10
Move 1 Observer at location Observer to Observer
Wait 10
Order Observer to location "Corner Four"(or w/e);
Wait 10
Move 1 Observer at location Observer to Observer
Wait 10
PReserveTrigger
Use the "Dance" trick. It'll probably crash, but try it anyway. (Disable state for observer)