Staredit Network

Staredit Network -> UMS Assistance -> Cash Per Kill + HT's.
Report, edit, etc...Posted by AIIiance on 2006-11-29 at 22:58:47
I have HT's one the computer player that has no other triggers. Which is fine. But the kill per cash isn't working.

It's in All Players Triggers.

Current Player kills score is at least 1

-----------------------------------------------

Add 35 Minerals
Set Current Player kill score to 0.
Preserve.

It worked for a while and stopped.Added HT's , didn't help.

Any answers?
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-30 at 01:34:47
Can you attach the map? What do you mean by "worked for a while then suddenly stopped"?

The trigger should work, just check that everything is as you expect it to be.
Report, edit, etc...Posted by MindArchon on 2006-11-30 at 01:38:42
The only possible reason for the trigger not working is because the condition is not being met. Deductive reasoning wink.gif

If I recall correctly, kills score does not include building kills. Are you killing buildings when you tried out your map?
Report, edit, etc...Posted by SolidFake on 2006-11-30 at 05:03:49
QUOTE(AIIiance @ Nov 30 2006, 04:58 AM)
I have HT's one the computer player that has no other triggers. Which is fine. But the kill per cash isn't working.

It's in All Players Triggers.

Current Player kills score is at least 1

-----------------------------------------------

Add 35 Minerals
Set Current Player kill score to 0.
Preserve.

It worked for a while and stopped.Added HT's , didn't help.

Any answers?
[right][snapback]597063[/snapback][/right]


It could be that you have to write "All Players" Kills score is at least 1.
Also at the action
Report, edit, etc...Posted by Jin on 2006-11-30 at 07:52:23
QUOTE(SolidFake @ Nov 30 2006, 05:03 AM)
It could be that you have to write "All Players" Kills score is at least 1.
Also at the action
[right][snapback]597163[/snapback][/right]


Wrong, All players wouldn't work for single players.

If red kill something, blue would get minerals

...
Report, edit, etc...Posted by Lord-Omega on 2006-11-30 at 10:37:26
i think you should change it from all players and do indivual, and somethimes setting the kill score to 0 doesnt work(i know cause its happend to me) so id just make it set total score to 0
Report, edit, etc...Posted by Mp)Blu on 2006-11-30 at 11:42:37
Sometimes to avoid bugs, a map maker will have to do things the long wayz. Try not to rush through your maps. wink.gif
Report, edit, etc...Posted by spinesheath on 2006-11-30 at 14:08:23
QUOTE(Lord-Omega @ Nov 30 2006, 11:37 AM)
i think you should change it from all players and do indivual, and somethimes setting the kill score to 0 doesnt work(i know cause its happend to me) so id just make it set total score to 0
[right][snapback]597206[/snapback][/right]


He is setting the kills SCORE, not the KILLS.

His trigger basically works fine. It won't catch some kills if he kills several units before the next trigger run, but that's not the point in this thread.

Did it REALLY stop? The only thing I could think of that could cause this, would be a wait block in some of your other triggers (if you made the trigger exactly the way you wrote).
Report, edit, etc...Posted by Kenoli on 2006-11-30 at 14:16:05
QUOTE(spinesheath)
The only thing I could think of that could cause this, would be a wait block in some of your other triggers (if you made the trigger exactly the way you wrote).
A trigger with no waits cannot be stopped by a wait block.

Before we go further, wait for AIIiance to explain his problem further.
Report, edit, etc...Posted by spinesheath on 2006-11-30 at 14:36:57
QUOTE(Kenoli @ Nov 30 2006, 03:16 PM)
A trigger with no waits cannot be stopped by a wait block.[right][snapback]597292[/snapback][/right]


Ummm, ya... blushing.gif That was a stupid thing to say happy.gif

So, yes, more details please... ermm.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-11-30 at 16:32:08
Sorry to break Kenoli's plan of waiting until more info is given, but I just wanted to reiterate the fact that the trigger as is works perfectly fine and shouldn't be changed, since SolidFake and Lord-Omega are wrong.
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