Staredit Network

Staredit Network -> Melee Production & Showcase -> Station 101
Report, edit, etc...Posted by deathman101 on 2006-11-30 at 16:13:21
Players: 2
Suggested Players: 2 (duh)
Tileset: Space Platform
Size: 128 X 128
Type: Normal
Arrangement: Symmetrical

What more is there to say?

Well here it is:
[attachmentid=22360]
[attachmentid=22361]
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-11-30 at 16:34:34
A lot of entrances to the main is not always a good idea. Also, it is usually best to include a natural expansion (easily taken/protected, close to mains).
Report, edit, etc...Posted by deathman101 on 2006-11-30 at 17:20:17
Ok, ill get right to it

ADDITION:
It is now updated.
I have posted it on the first post
Report, edit, etc...Posted by Yenku on 2006-11-30 at 17:39:50
Okay, you have awkward mineral setups, too many entrances to main, and not enough flanking/openness. Add a low count mineral wall to back entrance.

Make the changes I put in the pic (I only did one half)
After we can decide what else needs to be changed. Not a horrible concept, just not pulled off well. Work on it.
[attachmentid=21921]
Report, edit, etc...Posted by deathman101 on 2006-11-30 at 17:51:24
Working on it

ADDITION:
Done. Updated on top
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-11-30 at 18:24:21
You missed where he said minerals on the outside there.
Report, edit, etc...Posted by deathman101 on 2006-11-30 at 19:03:26
What? I dont understand

ADDITION:
nvm

ADDITION:
Updated yet again
Report, edit, etc...Posted by Yenku on 2006-11-30 at 22:21:41
You need better mineral and gas placement. Placing minerals at odd distances and scattered apart make mining less efficient. Gas above or to the upper left of start location is best as well.

Make the bridges to the middle extended more to where i put it in the pic. Thanks for quick updates.
Report, edit, etc...Posted by deathman101 on 2006-12-01 at 02:55:39
i had scattered minerals to make it so everywhere you go you DONT find minerals. Look around the map, minerals are in every neighbouring platform.

Heres what I mean:
[attachmentid=21929]

black= scatterd mineral expos (Reds side)
red= neighbooring expos (Reds side)
green= scatterd mineral expos (Blues Side)
blue= neighbooring mineral expos (Blues side)

Don't you find that they are a bit close?
Report, edit, etc...Posted by Yenku on 2006-12-01 at 16:55:11
I mean in one expansion... You don't place them well.
Here is the easiest way I can show you.
Hint: the red one is how most maps are, the blue setup is one like yours.
user posted image

Now doesn't that look a million times better?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-12-01 at 17:50:28
Also, you've got the gas issue. Let me find the link... Here.
Report, edit, etc...Posted by deathman101 on 2006-12-04 at 18:36:09
Wow I never heard anything about Gas Issues before.

And I'm working on it.

I had a friend play this map...he found no problems with it, regardless I'll redo it

ADDITION:
Finished my updates... it took me a while longer because of 2 big projects for school.

I hope I fixed my "gas issue" and my mineral placements.
Report, edit, etc...Posted by Yenku on 2006-12-05 at 17:14:03
Mine is fine...
Its just best to stick with minerals on left or right, and gas on top.
Report, edit, etc...Posted by deathman101 on 2006-12-05 at 17:43:34
So...Does this mean its ready for the DLDB?
Report, edit, etc...Posted by Yenku on 2006-12-07 at 17:08:02
Oh wow, I hadn't seen the update, my bad.
It looks much better, but you still need a mineral wall or something in the back entrance and to add gas in the middle expo and to fix mineral placements. Then its ready.
Report, edit, etc...Posted by deathman101 on 2006-12-08 at 17:56:16
I thought I fixed the mineral placements disgust.gif

ADDITION:
I did notice the bottom "Blizzard" expo (going by the sign) but thats unfixable...or I see no way of fixing it.

ADDITION:
I didn't understand your
QUOTE
But you still need a mineral wall or something in the back entrance

But I hope I fixed everything else biggrin.gif
So basicaly Updated
Report, edit, etc...Posted by Yenku on 2006-12-08 at 19:31:00
Mineral wall example in the Pro map thread I made http://www.staredit.net/index.php?act=Atta...e=post&id=21698
Its right outside the mainbase so it makes the choke point less big. Dont make the mineral wall more than 24 minerals each.

Also, look how minerals are placed, they aren't put behind eachother or have gas nodes between them. I expect you actually copy pro map placements.
Report, edit, etc...Posted by deathman101 on 2006-12-08 at 19:49:46
Ok ill get to work...thanks for the thread, it will help.
Report, edit, etc...Posted by Yenku on 2006-12-09 at 14:19:29
Stick with it, definate improvement.
Report, edit, etc...Posted by deathman101 on 2007-01-06 at 18:04:38
Ok...sorry about the long wait. I think I licked them all.
Report, edit, etc...Posted by Yenku on 2007-01-07 at 20:54:07
Hello again.
There are still quite a few problems here.

I quickly fixed a few things and gave a few more idea on what you can do. I took out extra gas and opened a little up, took out excess doodads, etc.
take a look.
[attachmentid=22357]



ADDITION:
By the way, I only fixed the top half.
Report, edit, etc...Posted by deathman101 on 2007-01-08 at 07:00:48
thanks for the concept... I noticed that people missed the bridge into the corner expo. perhaps I should remove it?
[attachmentid=22359]
If not >>Updated
Report, edit, etc...Posted by Yenku on 2007-01-09 at 17:08:55
You still seem to miss a few points I made.

Chokes to the middle cannot be so small, you cannot have excess doodads blocking things more (you have way too many in the mid), expansions and mineral lines are placed poorly (please look at some pro maps.), you still need some type of expansion on that big empty area on each side where you added high ground, you did not add a mineral wall, and your corner expansions still have gas. Try and fix a few more things. Your map is poorly balanced but can be fixed to an extent with such changes.

You need to learn.. Not so many doodads, not many tight, clustered choke areas, and better mineral/gas/expansion layouts.
Report, edit, etc...Posted by deathman101 on 2007-01-10 at 19:17:20
Which corners? blink.gif
Report, edit, etc...Posted by Yenku on 2007-01-11 at 19:54:54
The expansions right behind the mains. They shouldn't have a gas node.
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