Players: 2
Suggested Players: 2 (duh)
Tileset: Space Platform
Size: 128 X 128
Type: Normal
Arrangement: Symmetrical
What more is there to say?
Well here it is:
[attachmentid=22360]
[attachmentid=22361]
A lot of entrances to the main is not always a good idea. Also, it is usually best to include a natural expansion (easily taken/protected, close to mains).
Ok, ill get right to it
ADDITION:
It is now updated.
I have posted it on the first post
Okay, you have awkward mineral setups, too many entrances to main, and not enough flanking/openness. Add a low count mineral wall to back entrance.
Make the changes I put in the pic (I only did one half)
After we can decide what else needs to be changed. Not a horrible concept, just not pulled off well. Work on it.
[attachmentid=21921]
Working on it
ADDITION:
Done. Updated on top
You missed where he said minerals on the outside there.
What? I dont understand
ADDITION:
nvm
ADDITION:
Updated yet again
You need better mineral and gas placement. Placing minerals at odd distances and scattered apart make mining less efficient. Gas above or to the upper left of start location is best as well.
Make the bridges to the middle extended more to where i put it in the pic. Thanks for quick updates.
i had scattered minerals to make it so everywhere you go you DONT find minerals. Look around the map, minerals are in every neighbouring platform.
Heres what I mean:
[attachmentid=21929]
black= scatterd mineral expos (Reds side)
red= neighbooring expos (Reds side)
green= scatterd mineral expos (Blues Side)
blue= neighbooring mineral expos (Blues side)
Don't you find that they are a bit close?
I mean in one expansion... You don't place them well.
Here is the easiest way I can show you.
Hint: the red one is how most maps are, the blue setup is one like yours.
Now doesn't that look a million times better?
Also, you've got the gas issue. Let me find the link...
Here.Wow I never heard anything about Gas Issues before.
And I'm working on it.
I had a friend play this map...he found no problems with it, regardless I'll redo it
ADDITION:
Finished my updates... it took me a while longer because of 2 big projects for school.
I hope I fixed my "gas issue" and my mineral placements.
Mine is fine...
Its just best to stick with minerals on left or right, and gas on top.
So...Does this mean its ready for the DLDB?
Oh wow, I hadn't seen the update, my bad.
It looks much better, but you still need a mineral wall or something in the back entrance and to add gas in the middle expo and to fix mineral placements. Then its ready.
I thought I fixed the mineral placements
ADDITION:
I did notice the bottom "Blizzard" expo (going by the sign) but thats unfixable...or I see no way of fixing it.
ADDITION:
I didn't understand your
QUOTE
But you still need a mineral wall or something in the back entrance
But I hope I fixed everything else
So basicaly Updated
Mineral wall example in the Pro map thread I made
http://www.staredit.net/index.php?act=Atta...e=post&id=21698Its right outside the mainbase so it makes the choke point less big. Dont make the mineral wall more than 24 minerals each.
Also, look how minerals are placed, they aren't put behind eachother or have gas nodes between them. I expect you actually copy pro map placements.
Ok ill get to work...thanks for the thread, it will help.
Stick with it, definate improvement.
Ok...sorry about the long wait. I think I licked them all.
Hello again.
There are still quite a few problems here.
I quickly fixed a few things and gave a few more idea on what you can do. I took out extra gas and opened a little up, took out excess doodads, etc.
take a look.
[attachmentid=22357]
ADDITION:
By the way, I only fixed the top half.
thanks for the concept... I noticed that people missed the bridge into the corner expo. perhaps I should remove it?
[attachmentid=22359]
If not >>Updated
You still seem to miss a few points I made.
Chokes to the middle cannot be so small, you cannot have excess doodads blocking things more (you have
way too many in the mid), expansions and mineral lines are placed poorly (please look at some
pro maps.), you still need some type of expansion on that big empty area on each side where you added high ground, you did not add a mineral wall, and your corner expansions still have gas. Try and fix a few more things. Your map is poorly balanced but can be fixed to an extent with such changes.
You need to learn.. Not so many doodads, not many tight, clustered choke areas, and better mineral/gas/expansion layouts.
Which corners?
The expansions right behind the mains. They shouldn't have a gas node.