Hi all, here is today's question from me
For most of the team micro (Nexus) type of maps currently exist in BNet, I found one of flew is they do not have a system to prevent team killing to get some dirty score, as you know, in those type of map, getting score faster usually mean the team will win.
Although, Team Killing is aganist the moral rule of manner game, but there isn't really much you can do to prevent it if one team start to doing it, so it always led to ruin the entire game.
My thought is to creat a Team killing penality system that could help preventing this situation:
Here is my thought of 2 methods :
1) if player 1 team killing player2's units(both in same team), modify the kill score for player1, sutract certain amout of point whatever the killed unit worth, so basically, their will be no point added to player1's score sheet
2) If player 1 team killing player 2's units (both in same team), modify the kill score for all players in team2, add certain amout of point whatever the killed unit worth, so basically, the oppsite team will get equal amount of points the team killing player gets.
Now, have any of you had any expreience or already done any thing like this before? and which method would be easier to implement, The hardest part for me so far is how do I know every units' score point, so I can subtract or add right amount of point to the kill score?