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Staredit Network -> Modding Assistance -> unit buttons
Report, edit, etc...Posted by Kookster on 2006-12-03 at 03:58:19
Ok you know how if you have like 6 ghosts selected they all can use lockdown. but if you add a new button they all cant use it unless you only have one selected at a time. Anyone know why this is and how I can prevent it???
Report, edit, etc...Posted by Pyro-Fire on 2006-12-03 at 08:49:35
there should be a button group with the name of ghost_group or something like that.
Report, edit, etc...Posted by TheNomad on 2006-12-03 at 09:58:33
"Group (Cloaked)" but this is responsible for ALL UNITS that can cloak, not just Ghosts.
Are you sure you selected ONLY Ghosts ? I thoguht that StarCraft dynamically sets common buttons according to the selected unit types.
Report, edit, etc...Posted by Kookster on 2006-12-03 at 14:50:06
Im just using a example. What I had changed was lurkers, marines, firebats, and vultures. I made them all able to morph into another unit.
Report, edit, etc...Posted by TheNomad on 2006-12-03 at 14:56:48
Well the lockdown example was bad cos it's absed on a different group tongue.gif

So, let's see if I got it, you added an option to morph into other units to the lurkers, marines, firebats, and vultures ? Did they all morph in the same unit or in different units ? (just curious).

Well, I'm afraid you can't make that work unless you edit the EXE. You can, for example, select 12 Marines and ask them to morph, but not a Marine and a Vulture.
There is actually ONE way to make this work. If all units have the same buttons. I mean, if you remove StimPack from Marines and have only the morphing, than yes it is possible to have a Marine and a Vulture and whatever else morph.

... but as I said, they must morph in the same unit.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-12-03 at 15:40:03
Also, there's a problem with morphs. Larva and Mutalisks have a unique, hardcoded property that only they can morph when selected in groups. Abilities (as in techs) can be used in groups, even when they're not native to the unit, but morphs can't.
Report, edit, etc...Posted by TheNomad on 2006-12-03 at 15:56:05
I didn't test, but there is a theoretical way to do it. If you set the same button set to multiple unit IDs. This should work as the priority is "button set" first, then "grouped units", I think...
Report, edit, etc...Posted by Voyager7456(MM) on 2006-12-03 at 17:22:21
Unfortunately, I don't think that method works, I've tried it before. The property is unique to Mutalisks/Hydralisks/Larva.

Although, speaking of Hydralisks, have you tried using the Lurker Morph action instead of the Unit Morph?

I don't know if you'd get any different results, but its worth a try.
Report, edit, etc...Posted by Kookster on 2006-12-04 at 00:26:58
they all can form into each other. 4 buttons that can morph into one of those guys, they all look like marines act like marines just different weapons.
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