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Staredit Network -> Ideas -> Just an Idea for RPGs
Report, edit, etc...Posted by Zeratul_101 on 2006-12-05 at 02:47:55
everyone is well aware of the traditional 'Hierarchy of needs'(HON)(for lack of a better term). what that is is the standard HP/Mana, Healing Potion/Mana Potion system we're accustomed to. what i've never liked about this is the idea of 'potions.' While 'realism'-wise, its prefectly acceptable, i don't like how they are used free of stipulation. Another aspect I dislike of how 'energy'(stamina) is entirely dismissed(Most SC RPGs), has little impact/purpose(like in D2), or is integrated into HP(such as when you go to an inn and get healed - somehow pinch.gif).

me, in my 'brilliance' wink.gif , have come up with a modified HON, entirely disregarding potions and adding importance to energy. also, bleeding is included:

HP -----> direct damage, bleeding
^
|
| (Heal Spell)
|
Mana -----> Spells
^
|
|
|
Energy -----> bleeding, combat
^
|
|
|
eating food, sleeping, natural regenration(if not bleeding)

Bleeding ------> Heal spell, bandages


^ = the object at the bottom benefits the object at the top.
|

--> = the object to the left is subtracted due to the objects on the right



so, as you can see(hopefully), HP is at the of the HON, benefitting nothing(except keeping you alive),whereas energy is the base factor, making maintaining it of utter importance. High energy levels are required to regenerate mana, which is required to use the 'heal' spell, which is required to keep your HP above 0, which is required for you to stay alive amd keep on playing w00t.gif . Bleeding causes a consistent loss of HP, which can be stopped by a medical care or the heal spell. However, the heal spell is the only thing that can increase HP.

basically, this modified HON makes everything more 'dynamic.' So, what do you think? would you be able to tolerate this in a game?
Report, edit, etc...Posted by spinesheath on 2006-12-05 at 06:24:46
I think I saw about one single of the bigger RPGs that had some concept like this yet. But it wasn't nooticeable. In Tales Of Phantasia (SNES), you have a Food Bag, in which you can put lots of different food of different quality. Over the time, your food will run out.
I never used the food bag, though; You were perfectly fine without caring about it. Maybe you were healing/getting Mana faster when there was still food in your bag, but as I said, it wasn't noticeable. Maybe it was only a leftover of some bigger ideas that were not executed in the end.

Indeed, this is a nice concept. It's not even that hard to pull off, and I have been having similar ideas, too (I love Tales Of Phantasia - along with many other games).
What might be a good addition to this would be less strength when you are hungry, slower, and such. On the other hand, a slow self heal when you have enough food would be logical as well. Sleeping would be less useful when you are hungry, and Inns would usually offer B'n'B, of course.

I would certainly appreciate that in a game (though stuff like potions should still be there, disgusting drinks brewed from frog's legs and foul mushrooms by old witches with magical powers of healing of course), as long as it is not overdone in some direction. Since this is rather new terrain, the correct tweaking would require some more testing.

What RPG are you working on, btw? wink.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-12-05 at 11:40:36
well, this has been tweaked to fit in with my spell concept. the removal of potions adds to the HON 'structure,' but it also makes the 'heal' spell important and worthwhile throughout the game. however, theres no reason why it can't be modified to the maker's tastes.

no RPG in particular wink.gif just getting some ideas out wink.gif
Report, edit, etc...Posted by DoomGaze on 2006-12-09 at 03:09:58
The problem with alot of RPGs is that there's a very bad balance between enemy damage and the ease of healing. Either you get reduced by some really high damaging enemies, or go heal for free very easily.

But anyways, this concept is great, but can be very very frustrating to the player with the bleeding system. You should definitely tweak that to be a status effect or something instead rather than being a chronic thing.
Report, edit, etc...Posted by Zeratul_101 on 2006-12-09 at 21:54:52
ya, healing should be very easy, as long as you keep your energy(and hence mana) high. this system works in direct corrolation with my spell system. the first spell is a heal spell, i want the palyer to keep using it the entire game, but if there were potions(which don't require anything to use), then the spell would be useless.
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