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Staredit Network -> UMS Assistance -> About Nukes
Report, edit, etc...Posted by LegacyWeapon on 2004-08-11 at 11:22:12
I made a few nuke silos and then i preserved the trigger for building nukes in them. Then i used ghosts and made them nuke locations. after like 50 nukes, they stop and just sit there. whats going on...?
Report, edit, etc...Posted by Vindexus on 2004-08-11 at 13:14:03
Perhaps the comp is running out of minerals to buy nukes, or possibly supply.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-11 at 14:05:39
Minerals wouldn't be a problem, and if you keep making them well there are 8 supply each, so thats nor even 30 you can make, actually its 25 exactly.

Still, maybe the computer just stops making them after a while...Although its 25, your need ghosts, so maximum of 24.
Report, edit, etc...Posted by Stereo on 2004-08-11 at 15:42:46
Yea, make sure the nukes aren't killing the ghosts first off biggrin.gif
Report, edit, etc...Posted by StealthyDeath on 2004-08-11 at 16:13:16
Yes, they stop making nukes after a certain number. It's a flaw in the AI script.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-11 at 17:11:06
Interesting, i never knew that, whats the cause? The Condition of the Ai Script is no longer met?
Report, edit, etc...Posted by Nozomu on 2004-08-11 at 17:50:27
Can you "reassert" the AI Script by running it again, or does that not work?
Report, edit, etc...Posted by r[s]t on 2004-08-11 at 19:44:32
omfg ur all so dum its the suplly thing!
Report, edit, etc...Posted by LegacyWeapon on 2004-08-11 at 19:44:54
a few things,
1. the ghosts are invicible
2. nukes cost nothing
3. food supply is maxed
4. only 20 ghosts
5. ai is on preserve trigger
Report, edit, etc...Posted by StealthyDeath on 2004-08-11 at 19:47:35
I know for sure that using the preserve trigger doesn't work. I'm not sure about running the trigger again at a different time.

It's not the supply, you can make a map with 200 supply and only 10 ghost with 10 nukes(= 90 supply) and it still will stop after a certain number of nukes are build.
Report, edit, etc...Posted by SI on 2004-08-11 at 23:02:38
I made a map a long time ago with every player running around and flying ghosts (mod) trying to nuke you, last man standing map. I dont remember how I did that but the comps didn't stop nuking ever, they had unlimited minerals, 20 silos each, and instant build nukes
Report, edit, etc...Posted by StealthyDeath on 2004-08-12 at 02:47:52
It might have been changed because I tried it with 1.09 and it stopped building them later on during the game.
Report, edit, etc...Posted by Kenoli on 2004-08-12 at 07:41:54
I made a map where i made the computer full the silos, and nuke a spot. everything was preserved. To get more nukes at once, i set 3 other computer to do the same thing. well, not all of them would nuke, they would wait untill the first nukes dropped. so only about half of them would be nuking at a time.
I was able to make the computer full silos over and over and nuke a spot.
The problem was that not all of them could nuke at once. Is there a limit on how many nukes can happen at a time?
Report, edit, etc...Posted by .Coko[CK] on 2004-08-12 at 09:23:03
There is something about the Preserve Trigger on Ai Scripts for Computers that they don't like, maybe have it so it unchecks itself, and then rechecks itself later using something like this

Condition:
Switch 1 is Set
Action:
Clear Switch 1

With your script
Preserve Trigger
and then

Switch 1 is Clear
Action:
either add a wait or something
Set Switch 1
Preserve Trigger

That could help.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-12 at 10:58:58
Preserve Trigger isn't really a very good thing to use with most AI Scripts. I can tell you that it can't be supply, because Nukes don't take up any more supply after they hit.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-12 at 11:04:59
Is there a difference between:

- BW Terran 2 - A (Fill silos with nuke (Type 1))

and

- BW Terran 2 - B (Fill silos with nuke (Type 2))

Is there a difference between the 2 types?
Report, edit, etc...Posted by StealthyDeath on 2004-08-12 at 15:20:59
The first one is used in the BW Terran 5 where it nukes your entire base. You shouldn't use it because the script will create ghosts at certain places on the map.

The whole script is just a bunch of triggers placed into one whole script. It creates the ghost and nukes by itself and then tells where to nuke without any locations.
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