Staredit Network

Staredit Network -> Miscellaneous -> Who here is making some kind of SC mapping program
Report, edit, etc...Posted by scwizard on 2006-12-06 at 18:34:14
Damn, spinestealth is working on a SC map editor. Doodle77(MM) started on one a bit and I've gotten into it to.

This is the winter of my senior year at high school, so it's not like anything is going to get done before the spring, but I don't think I'm going to quit (although it's likely considering my history).

My map editor will "decompile" maps into their various sections and then use a bunch of small editors for editing each section.
I'm currently working on the string editor. The GUI/feature list for it is attached.

So, who else is currently working on a map editor? What's it going to be like? Why will it pwn all other editors to the floor?
Report, edit, etc...Posted by Syphon on 2006-12-06 at 18:50:08
I was... Last year... A terraining tool. Hard work made me quit, Farty has a screenshot.
Report, edit, etc...Posted by Cole on 2006-12-06 at 23:16:18
I was working on one with C# and C++. It's postponed because I have other ideas that intrest me a lot more. Also I'd end up recoding half of it due to how much i'm better with C#. It's called Everedit....although the current version is named Samii.

I had it buffering each indiviudal section. I had it loading unit properties, some player settings and strings and saving everything 1:1 with Staredit. I had it opening every map I could put it on(I need to add a protection detection system in).

My GUI was quite different than the traditional GUI. I went through so many GUI designs before settling on it.
You would have a MDI system(Multiple Document Interface). You could load multiple maps and see your two maps in nice arrangments.

The next thing I did was make a bunch of "Tool Bars". These were how you edited the map. They would sit on the bottom of the map window. You could bring one up for editing unit properties and another up for triggers. You could have as many up as you wanted and you could minimize the contents inside them and exit out of them. What did this allow for? Efficiency. You could make much more use of your window. This allowed you to easily multi task on multiple maps and multi task on your own map. You could have terrain here, unit properties here, triggers here, etc.. all in your maps window. You wouldn't have to exit out of triggers, go into the menu and go to unit properties, find some info you needed, go back into triggers and type it in. Rather you could just look over to a different part of the screen.

I'll post a version here for you all so you can get a good taste of it. Requres .net framework 2.0. What I actually want to do is create a .net mpqapi. I'm thinking about trying to port some of stormlib. I do have one that just shows the header information but thats easy.

Now days i'm also more focused on a trigger editor for scmdraft 2.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-12-08 at 17:23:20
And Doodle started his because I started a CHK section viewer thing, if that is what you are talking about.
QUOTE
My map editor will "decompile" maps into their various sections and then use a bunch of small editors for editing each section.
I'm currently working on the string editor. The GUI/feature list for it is attached.
Based on that I can assume that is what you are talking about.

EDIT:
[attachmentid=22001]
Whee.
I also started a really small map editor. It just has a big right-click menu to edit a ton of stuff. One thing it does is allows you to edit and rearrange placed units, sprites, and locations. My little black rectangle.
[attachmentid=22002]
By the way, I doubt many people will want to download the .NET framework... that thing is freaking huge.
Report, edit, etc...Posted by Cole on 2006-12-08 at 17:38:47
QUOTE
By the way, I doubt many people will want to download the .NET framework... that thing is freaking huge.

Isn't it only around 22megs in size? Not really that big. Only more and more applications are going to use it. Plus it's a one time download and on a high speed connection it shouldn't take that long. I'm on a low speed and I even got it. It's a one time thing and really shouldn't be that big of deal especially as many more applications are starting to use it. It also comes with Vista.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-12-08 at 17:57:55
Hmm.
People don't like downloading things bigger than 3 megabytes. And if it is just for running programs, they don't want to download it any more.
Not everyone is on a highspeed connection. Your average user is only Dialup or DSL. People don't even like download SCD, and it's only 14.
And I don't see any applications using it, except for maybe a few things being made.

I just use .NET because I'm too lazy to do normal C++. tongue.gif
Report, edit, etc...Posted by Cole on 2006-12-08 at 21:08:30
QUOTE
Hmm.
People don't like downloading things bigger than 3 megabytes. And if it is just for running programs, they don't want to download it any more.
Not everyone is on a highspeed connection. Your average user is only Dialup or DSL. People don't even like download SCD, and it's only 14.
And I don't see any applications using it, except for maybe a few things being made.

I just use .NET because I'm too lazy to do normal C++.

Your right not everyone has a highspeed connection. In fact I would know, I DON'tT. btw DSL is quite fast.

I like C++ but i've got no resource editor and C# can get what I want done.

ADDITION:
QUOTE
Hmm.
People don't like downloading things bigger than 3 megabytes. And if it is just for running programs, they don't want to download it any more.
Not everyone is on a highspeed connection. Your average user is only Dialup or DSL. People don't even like download SCD, and it's only 14.
And I don't see any applications using it, except for maybe a few things being made.

I just use .NET because I'm too lazy to do normal C++.

Your right not everyone has a highspeed connection. In fact I would know, don't. Although I do download big files smile.gif. I did download Visual C++ Express, C# Express, and got the big SDK for C++ headers.btw DSL is quite fast.

I like C++ but i've got no resource editor and C# can get what I want done and give me similar speeds(for the most part).
Report, edit, etc...Posted by Syphon on 2006-12-10 at 01:55:35
Farty, what happened to the online editor?
Report, edit, etc...Posted by Doodle77(MM) on 2006-12-10 at 20:12:15
QUOTE(O)FaRTy1billion @ Dec 8 2006, 05:57 PM)
Hmm.
People don't like downloading things bigger than 3 megabytes. And if it is just for running programs, they don't want to download it any more.
Not everyone is on a highspeed connection. Your average user is only Dialup or DSL. People don't even like download SCD, and it's only 14.
And I don't see any applications using it, except for maybe a few things being made.

I just use .NET because I'm too lazy to do normal C++. tongue.gif

[right][snapback]601276[/snapback][/right]

People dont want to download SCD because it can only download as fast as your cable's upload speed (~100kb/s)
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