i played a game called ramdom beacon defence and i want to know how they make that the units can´t move but they can fire.
Isn't it like how you make oves not move?
Can u pm me the map? Cuz i have never seen that before
Not sure of the map your talking about, but one way to do it is to make a location smaller than 1x1 and center it on a unit
Then when the player brings 0 units to that location, move the unit back to the location.
Disable it, or drag a location "out" of the map onto the grey area and order the units that u dont want to move, move to that location constantly
for ground units, MOVE(the action, not the one from the ORDER action) the units onto a location that is over unwalkable terrain(cliffs, water etc.)
for air units, do the same thing, but move them to a location with a lifted-off terran building in it. although i never quite got this one to work -_-
I think it's this one.
·£´ýºñÄܵðÆ潺0.7 but I can't read it.
Osmaps works I hope, or else we can't find how he did this.
But I thought he ordered all units to stop, because goons will stop attacking and then start again unless in hold. So it's probably a trigger that stop units from moving like the ove one, but how does he do it...
its as zeratul_101 says, i asked the same question. make sure u have hyper triggers and then just use the move/teleport condition on the unit and make them teleport to an unwalkable location like water or something.
Trigger |
Players: |
¤ what ever player |
Conditions: |
¤ always (or whatever condition u want for them to not move) |
Actions: |
¤ move/teleport all (what ever units u dont want to move) to (a location thats unwalkable)
|
¤ preserve trigger |
For air i use zerg caccoons there has to be alot of them covering a location like 1 or so pixels from one another so u can see the land underneith them...then u just always move whatever unit to thats location and peserve the trigger