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Staredit Network -> UMS Assistance -> Hyper Triggers
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-11 at 14:20:14
I am new with hyper triggers and is there a way to controll witc triggers you want to respond whatever amount of times a second it is, or if you put the hyper triggers does everything go fast?
Report, edit, etc...Posted by Vindexus on 2004-08-11 at 15:06:32
Everythings goes fast, although you can do waits that are over 84 milliseconds. You can also make death counters like this

QUOTE
Players
- Whoever
Conditions
- Start waiting
Actions
- Add 1 death for Rhynadon
- Preserve Trigger


QUOTE
Players
- Whoever
Conditions
-  Suffered at least 50 deaths of Rhynadon
Actions
- Do whatever
- Set deaths to 0 for Rhynadon
- Preserve Trigger


You could do that. I hope someone smarter will come in soon to explain to you the rules for using waits in Hyper Triggers cause I dont know them.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-11 at 15:29:07
QUOTE(Vindexus @ Aug 11 2004, 03:06 PM)
over 84 milliseconds.

under* cool1.gif
Report, edit, etc...Posted by Vindexus on 2004-08-11 at 15:46:56
I tried doing 5 milliseconds waits with hypers and it messed up hardcore, but using like 2000 and 5000 and stuff didn't make any difference. Does it have to do with if your HTs are before your trigs or after your trigs?
Report, edit, etc...Posted by Stereo on 2004-08-11 at 15:53:20
That's because 2000 is practically as long as the actual triggers themself blink.gif 84ms is just the fastest you can go in hyper triggers. I use 0 because it's easier to type and it works fine.

EDIT: You can space things exactly a game second part using the countdown timer and hyper triggers: Conditions being that the timer is 0 seconds, action to set it to 1 (or whatever pair of numbers suits you) then it will go down every 1 second and execute the actions.
Report, edit, etc...Posted by Vindexus on 2004-08-11 at 16:09:52
I think I see a misunderstanding. My hyper triggers were lots of 0 second waits and preserve triggers (obviously) but in some of my other triggers, I had a 2000 millisecond delay on it. Like for spawning units.
Report, edit, etc...Posted by Stereo on 2004-08-11 at 16:21:58
No, those don't work right. Here's a handy tip though: Hyper triggers make the triggers check 8 times per countdown timer second no matter what the game speed is.

So if you have a score added to on conditions always, every 16 will be 2 seconds.
Report, edit, etc...Posted by WoahNelly[T] on 2004-08-11 at 16:35:06
alright thanks guys.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-11 at 17:10:21
I used to find that you only needed Hyper Triggers, if you had a large amount of triggers running at similar times, however these days, i just always use them, because i can still get perfect timing with them.
Report, edit, etc...Posted by Venatir_Brood on 2004-08-11 at 21:14:41
Wait a minute... blink.gif

i made a map with hyper triggers and i tried making it wait like 2 seconds and i even set a wait for 1 millisecond and it was still like 5 seconds long and i even tried setting it to 0 and it hardly changed...how can i fix this? wallbash.gif
Report, edit, etc...Posted by Burbble on 2004-08-11 at 23:13:02
QUOTE(Venatir_Brood @ Aug 11 2004, 08:14 PM)
Wait a minute... blink.gif

i made a map with hyper triggers and i tried making it wait like 2 seconds and i even set a wait for 1 millisecond and it was still like 5 seconds long and i even tried setting it to 0 and it hardly changed...how can i fix this?  wallbash.gif

Make sure that the hyper triggers are only executing for one player -- namely, a player that doesn't have any other triggers that use a "Wait" action.
Report, edit, etc...Posted by Venatir_Brood on 2004-08-13 at 18:58:54
but i need the hyper triggers for everyone in the game..but thanks anyways i found a way around it...not using a wait action...
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-13 at 20:32:11
Lol. tongue.gif

If you place HTs for one player, ALL triggers run fast. To affect soem triggers and not others HT your map and add wait(2000) to the end of the triggers you wan tunaffected by the HT.
Report, edit, etc...Posted by Venatir_Brood on 2004-08-13 at 21:13:10
HT? sorry never heard of that...
Report, edit, etc...Posted by BeeR_KeG on 2004-08-13 at 21:15:25
Hyper Trigger

Yoshi should SEN make like a dictionary of these kind of terms?
Report, edit, etc...Posted by MapUnprotector on 2004-08-13 at 21:20:13
there is a dictionary topic isnt there?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-13 at 21:22:35
I think i discovred something (95% of not disgust.gif )

But i think you have to put the H-T at th end of the map maybe at 100% finish Because i don't know why... all trigger done after putting my H-T still not working pokey.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-13 at 21:24:43
QUOTE
Yoshi should SEN make like a dictionary of these kind of terms?


http://www.staredit.net/index.php?showtopic=3613
Report, edit, etc...Posted by Vindexus on 2004-08-13 at 21:29:34
QUOTE(Sessase @ Aug 13 2004, 08:22 PM)
all trigger done after putting my H-T still not working  pokey.gif

They've worked for me just fine, even though I made my HTs first.
Report, edit, etc...Posted by Venatir_Brood on 2004-08-13 at 21:30:05
oooooooooooo ok haha
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-13 at 21:53:34
QUOTE(Vindexus @ Aug 13 2004, 08:29 PM)
QUOTE(Sessase @ Aug 13 2004, 08:22 PM)
all trigger done after putting my H-T still not working  pokey.gif

They've worked for me just fine, even though I made my HTs first.

They have to be the last item on the trigger list. If you make hyper triggers for the all players group. Then all new triggers will be created after it.
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