Staredit Network

Staredit Network -> UMS Assistance -> Burning Tress
Report, edit, etc...Posted by Lord-Omega on 2006-12-10 at 14:45:28
ok here what i have

Locations:
Bunk 1
Bunk 2
Bunk 3
Bunk 4
Bunk 5

each location is ove a bunker to act as fire, so i have 5 bunkers.


Trigger
Description:
FIRE!
Players:
¤ Player 7 (netrual)
Conditions:
¤ Alwasy
Actions:
¤ Disable doodad state for all bunkers at Bunk 1
¤ Enable doodad state for all bunkers at Bunk 1
¤ "
¤ Disable doodad state for all bunkers at Bunk 2
¤ Enable doodad state for all bunkers at Bunk 2
¤ "
¤ Disable doodad state for all bunkers at Bunk 3
¤ Enable doodad state for all bunkers at Bunk 3
¤ "
¤ Disable doodad state for all bunkers at Bunk 4
¤ Enable doodad state for all bunkers at Bunk 4
¤ "
¤ Disable doodad state for all bunkers at Bunk 5
¤ Enable doodad state for all bunkers at Bunk 5
¤ "
¤ Set all bunkers Hit Points for player 7 to 15%


why dont it work?
Report, edit, etc...Posted by CheatEnabled on 2006-12-10 at 15:28:55
I would think it's because you use a neutral player. You cna use a neutral, but you would have to give the bunkers to the neutral from a computer or a human player. Else triggers won't work for the neutral.
Report, edit, etc...Posted by DT_Battlekruser on 2006-12-10 at 15:46:00
Do you ever have detector vision of the bunkers (either by allied sight with owner or nearby unit with detector)?

This would mean that you see unselectable bunker sprites. What is the observed result?
Report, edit, etc...Posted by Falkoner on 2006-12-10 at 15:48:16
Don't you have to detect/see the bunker before it actually works?
Report, edit, etc...Posted by Mp)Blu on 2006-12-11 at 11:31:13
I think that Neutral players will not run triggers at all. crazy.gif
Report, edit, etc...Posted by Kenoli on 2006-12-11 at 11:39:56
Tutorial: Cloaking Units
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