Staredit Network

Staredit Network -> UMS Assistance -> making waves...end of story
Report, edit, etc...Posted by Jack0Blades on 2006-12-14 at 18:56:10
ok, i have never ever ever done a defense map before and i have some idea how to make waves right now. obviously what i'm doing isn't working...i know the way i did it was wrong i just don't know how to fix it. so basically all triggers are set as follows

QUOTE
trigger checked to affect player 2 only
CONDITIONS:
-Player 1 brings at most 1 Terran Civilian to 'start ze level'.
ACTIONS:
-create 9 Zerg Zergling at 'wave' for Player 2.  Apply properties.


and the next wave is identical.

one thing i don't get is why all waves spawn at the very beginning without the civ being brought in. the second thing i don't understand is how i can make them go in a set sequence.

helpsmilie.gif
-Jack0Blades
Report, edit, etc...Posted by Snipe)r( on 2006-12-14 at 20:46:18
They Only thing i can think of is, do you have any other triggers that dont have that same condition?

BTW this should be in Map Making Assistance

ADDITION:
Or maybe it could be because you have "At most" which might mean it could include "0" try changing it to Exactly 1 civilan
Report, edit, etc...Posted by Rantent on 2006-12-14 at 22:30:01
Move the civilian off the beacon in the same trigger, and set it so a deathcounter counts up, and when it reaches a certain limit the next wave goes.

also..
>>Moved to Map Assistance
Report, edit, etc...Posted by fritfrat(U) on 2006-12-15 at 12:42:22
Change atmost 1 to exactly 1. And then do what rantent suggested.

Level 1:
Current player brings exactly 1 civv to start, current player has suffered exactly 0 deaths of Cave: Create 9 marines, add 1 death of Cave, move civv back.

Level 2:
Current player brings exactly 1 civv to start, current player has suffered exactly 1 deaths of Cave: Create next wave, add 1 death of Cave, move civv back.

Pretty simple. Just use the "deaths" condition and the "set deaths" action.
Report, edit, etc...Posted by n0b0dy- on 2006-12-16 at 17:01:19
>> View Tutorials happy.gif
Report, edit, etc...Posted by Puddin on 2007-01-02 at 04:05:18
You're probably getting this problem because you set it as: "At Most" 1 civilian.
"At Most" includes 0, so even if you don't bring the civilian to the "Start" location, it'll still set the levels. Set it to "Exactly" or "At Least".
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