Staredit Network

Staredit Network -> UMS Assistance -> Sound when Shooting
Report, edit, etc...Posted by DNIYM on 2006-12-14 at 19:05:55
What's the trigger for when you shoot it makes plays a wav?
kthnxbai
Report, edit, etc...Posted by N00bMapper on 2006-12-14 at 19:10:33
um well if its a 1 hit kill game then you could do it, but if its multiple hits per kill than its impossible what map did you see this in?
Report, edit, etc...Posted by DNIYM on 2006-12-14 at 19:28:41
I saw it in Shadow Experiment.
it looks cool so i thought i would add it in my map.
Report, edit, etc...Posted by Zeratul_101 on 2006-12-14 at 19:30:07
doesn't that have one-hit kill units? in that case, refer to the post above yours
Report, edit, etc...Posted by SomeIdiotNerd on 2006-12-14 at 19:35:22
theres three possible ways i can think of.
1. You use a firing system, for example dark swarm firing system, and whever the actions fire the wav goes with it.

2. You use vHP with 1 hit kill burrowed unit, so whenever your conditions detect that the unit died you make a wav sound, this will detect the attack. This is probably the best way.
example:
conditions
Player 2 brings exactly 0 drone to "vHP spawn"
actions
Play Wav "fire" for Player 1
XoptionalX: Create 1 burrowed drone at "vHP spawn" for Player 1
Preserve Trigger

Xxx...OR...xxX

Conditions
Player 1 kill score exactly 1 for drone
Actions
Play Wav "fire" for player 1
set Player 1 kill score to 0
XoptionalX: Create 1 burrowed drone at "vHP spawn" for player 1
preserve trigger

3. Use EUD's which are nearly impossible now
Report, edit, etc...Posted by N00bMapper on 2006-12-14 at 19:43:43
ok for a 1hit kill thing,

condition
players kill SCORE is atleast1
Action
Play wav
Set kill SCORE to 0

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-=note=- if you want ammo like minerals and gas for bullets and clips, add a if minerals is atleast 1(in conditions) and then add in actions set minerals -1

and then do a trigger,
condition
if player has atleast 1 gas and 0 minerals
action
subtract 1 gas
add 12 minerals or w/e
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