Staredit Network

Staredit Network -> UMS Assistance -> Making buildings always cloak...
Report, edit, etc...Posted by Rantent on 2006-12-15 at 18:57:01
I am creating a map that relies on creating a lot of cloaked buildings all at once, but roughly one in every 100 or so does not cloak, and makes the map seem kinda aukward. Is there anyway to not have this random uncloaked building...

I don't know if anyone has put any research into this.
Report, edit, etc...Posted by spinesheath on 2006-12-15 at 19:19:49
Well, you certainly could check if there is an uncloaked one by attacking and destroying it. But I guess that would not really solve the problem?

Is it always the same building that does not cloak, or different ones even if you don't change anything in the map? If it's not always the same, what happens if you run this with multiple players?
Report, edit, etc...Posted by Kenoli on 2006-12-16 at 09:09:20
What type of building? How are you cloaking them? Post the map? Etc.
Report, edit, etc...Posted by n0b0dy- on 2006-12-16 at 17:03:37
I had the same problem with powerups a while ago, but I removed a hyper trigger and extended the enable/disable and it was fixed... maybe try that.
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