Once again, the contest has come to a close!
As a reminder, November's Theme
Let's get that judging criteria out there again:
Theme (10) - How well does the map fit the theme? Something premade with a few text changes (ie, your horro map from last month which you didn't enter with "ZOMBIE DRAGON" isn't a good idea). This is no longer a static black and white 0 or 10 rating, there will be a range. The map will now be graded on how important the theme is to the central ideas of the map. A map scoring 0 on this won't be graded further, regardless of how well it fits.Dragoncraft
Fun (25) - Most of the time, the deciding factor in contest entries. Important for me as I'm playing the map. Am I running around having a good time, or watching a unit talk to itself in a movie? Are there huge bugs that prevent play of the maps? Are there cool new systems and spells and difficulty levels and such things to keep the game interesting? Replay value is a plus for this score. If I ever go to this map again, is it going to be to play it over and over and give to my friends or to delete the scm/scx?
Aesthetics and Professionalism (15) - Did you use one type of terrain tile and no text color? Are there mispellings distracting me at every turn with some poorly made triggers? Hopefully you can create something that looks and feels decent. I'm not asking for extensive extended terrain or hundreds of sprites, a map that seems well-made should score well. On the subject of professionalism, please PLAYTEST your maps before submission. Nothing looks dumber than a map that obviously hasn't been tested. Having lots of bugs will definitely lower your score here.
A turn-based battle map with dragons. The dragons aren't very powerful though.
A nice battle system and very fun map. Remakes were demanded and happily obliged. Some balance issues took away from it just a little.
A bug free and a good game. A couple of balance issues, though. Nice picture in the terrain as well.
- First Place! 800 minerals!http://www.staredit.net/?download=6397Dragon Conquests
Become a dragon that evolves and destroys humans, cool.
A very well done map. Unfortunately, it wasn't very difficult by stage 5 and got rather boring. Otherwise, a bug free and very well done map. I didn't have much desire to replay it though. I did, though, and someone died by a cliff, triggering eternal unplacable spam. Not good.
A very well done map with a few minor bugs. There was an occasional unit unplacable error. Also, air armor upgrades started at 0, meaning you could only upgrade once (everything else was 3, so I'm assuming you forgot to set it). I expected more from winning the map because everything was so well done (a text message? please?
- Second Place! 400 minerals!http://www.staredit.net/?download=6398Dragon Tamers
Tame dragons to fight other dragons and eventually the other players.
Cool battle system and a pretty fun idea, unfortunately not very well developed. You die way too easily to the bigger dragons, and things aren't explained very well.
Map wasn't put together very well or explained in detail. Needs some balance adjustments.
- Third Place! 200 mineralshttp://www.staredit.net/?download=6340Eye_of_the_dragon.scx
A man seeks revenge on a dragon that killed his father.
It was cool to run through, but rather boring. Everything sure looked cool. It just needed more to make it fun. I mean, I got 10000 exp while AFK and it didn't do a thing. A lot of potential.
This was a very high quality map, just not fun.
- Honorable Mention! 100 mineralsdragon_catch.scx
Avoid the dragon poop and catch dragons. It's a cool mini-game, but it doesn't have much variation in the game play. It's sort of a bound, and according to the people I've played with, not a very original idea either.
No bugs to note, but nothing exceptional here either.
Four colored dragons. Uh oh.
It gets fun once you figure out how to use spells. A good challenge.
You might want to tell us we have to all pick the same beacon to choose a path at the start. Anyway, rename your units!
Dragons feast on people before the hunters kill them.
It has potential, but it wasn't very fun.
Map definitely needs some instructions. There was a bug where a dragon got forced into the heal permanently and was blocked by another dragon.
Dragons are attacking some city. Works for me.
An okay defense type map. Not very exciting, just killing things and waiting. Lots of action, but little variation.
Not much work done in the terrain. A lot of units weren't renamed either.
Muta islands with dragons instead of Mutas and Dragon Nests instead of CCs?
It's Mutalisk Islands, which is still pretty fun. Not very much was done to enhance gameplay.
No bugs that I saw. Untitled Scenario.
Hunters versus dragons. Uh oh. Not very dragon themed besides the unit names.
The map is way too large and unbalanced. Also, a very boring map.
Stim is in no way equal to Hydralisk speed. Terrible balancing. There are no bugs, but that's because there aren't very many features that can have bugs. Too much empty space.
Hunters hunting dragons, cool.
Buggy as hell. One player didn't have a ghost. Bunkers for casting things died. Casting only worked once for me anyway. Items vanished. The store was messed. Not to mention we had no idea what was going on to begin with. Balance was also terrible. There was also an infinite cash bug by walling in the SCV in the corner. It has both bugs and potential, and a lot of both. I got a defeat trigger after we defeated the "Master Dragons".
It looked and sounded good, but overall the buginess destroyed this map. Also, the fact that Ghosts deal 25% damage to heavy armor didn't seem factored in at all.
Crash after briefing. But dragons were mentioned.
This map maximizes desktop visibility.
Bad grammar in briefing.
Much much better than the last contest. This round really highlighted some high qualtiy maps in my opinion. We even had the return of the honorable mention! Thanks to everyone who submitted and all of the testers. The next one is going
to come out really fast, so be on the lookout and ready to start.http://www.staredit.net/file/Nov06ContestMaps.zip