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Staredit Network -> UMS Showcase -> Eternal Hell
Report, edit, etc...Posted by SL-SeiL on 2004-08-11 at 20:30:50
My project Eternal Hell is a teamwork survival game. You are basicly just fighting the zerg and other units for your own survival. Its not meant to be a big project but it is going to show my skill as a map maker. I have made bullets system from the tutorial. You use a civilian to move around and you have another unit representing your weapon. I plan on making traits and stuff for more action and excitement to not bore the players.

I need other suggestions tongue.gif
Report, edit, etc...Posted by Vindexus on 2004-08-11 at 20:35:46
Random unit spawning, use air units for weapons, because I like that and that's all that matters.

Use items, like medipacks and ammo clips and grenades.
Report, edit, etc...Posted by EzDay281 on 2004-08-11 at 22:18:27
NO random units.
NO NO NO
RANDOM IS HORRIBLE
'Tis evil. What if you were to play the game 9999 times, become a super advanced expert gosu uber dude, then play and die in a couple seconds, while the noob who thinks that cloak is a glitch calls you a noob for dieing so fast?
Report, edit, etc...Posted by Vindexus on 2004-08-11 at 23:59:32
QUOTE(EzDay2 @ Aug 11 2004, 09:18 PM)
NO random units.
NO NO NO
RANDOM IS HORRIBLE
'Tis evil.  What if you were to play the game 9999 times, become a super advanced expert gosu uber dude, then play and die in a couple seconds, while the noob who thinks that cloak is a glitch calls you a noob for dieing so fast?

HAHAHA, I so saw that coming. Randomness is fine if you don't make it too extreme like one option is no units spawn, the other is that you die. That's to h-core. It's fine if one option is spawning 4 units and another is spawning 5 units.
Report, edit, etc...Posted by mobomojo on 2004-08-12 at 13:52:19
Random units will work if theyre relatively similar in stats, but different in something like speed and armor class. Maybe thatll promote this 'teamwork' thing you mentioned.
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