1): You have to go to the breeding center in the middle to upgrade your dragons attack and defense. Upgrading HP and growing your dragons is completely automatic (but be sure to put your dragons back on the active beacon).
In the newly balanced version games take longer. I played a game of this with Moose which took 30-45 minutes.
And you'll also be able to spectate after you lose, if you want to stop spectating, you can always quit
I'm also putting explainations everywhere to make it more user-friendly. If you liked the last one, this one will be much better. In v1.3, I might make a potion system, thought I'll need more ideas for potions than just healing.
I just got Battle for Middle-Earth and Mechwarrior 4: Mercenaries (Best Mechwarrior game ever!), so it'll be awhile before I finish up the new version, but I'm working quickly now.
Wow, that was fast. v1.2 is finally finished. It features:
-Improved balance: Tanks, archons, ultralisks and hydralisks are now beatable, but wait until maybe whelp until you do fight them.
-Improved aesthetics: Colors for units' names finally. Water Dragons have blue names! Shadows have grey, etc.
-A bug I found where the winner of a PvP battle essentially gets booted has been fixed!
-Spectating: You may now stay and watch the game if you lose.
-Random Starts: Red can start in blues area, blue in reds, teal in reds, etc. randomly at the start.
-Breeding costs were downgraded from 500 to 200 to encourage people to experiment.
-Stacked beacons to make the active dragon beacon bigger.
-Changed Death Dragon to Infested Duran from a lurker (who incidentally couldn't burrow)
-Improved explainations to make the map more noob friendly.
Go get it at the link in the opening post!