Progress:
Beta!
TEASERS!
[attachmentid=22314]Domination Mode
[attachmentid=22315]Storm Mode
To Do:
Balance units
Add new specials
test buffer and unit triggers to make sure there are no bugs(I doubt there will be many more).
-Ideas
•A Battlecraft FFA in which you fight multiple players simultaneously
-Terrain
•square terrain, 4 independent paths around edge of map, buffers and store in center of map
-Triggers
•Beastly, there are 2 game modes in 1 map, domination, in which you spread around edge, fighting on 2 paths at all times(fighting 1 opponent on each path), and Storm, in which each player fights a computer player representing all the other opponents (when you get to the end of defense track, your units get buffered and redistributed to other paths as comp player).
Specifications
-Players
•4 players, 2 obs(1 comp is used for gameplay, 1 for hyper triggers)
-Map tileset
•Ice
-Map size
•128^2
Features
-Player Interface
•The goal is to be able to play with hotkeys only (except heroes, which use the classic store format) Specials have been added, which affect gameplay(eg. Armageddon, there are new ones too, and if you have ideas for more let me know) and have a selector that can be moved in any direction(very sexy).
•heroes will be balanced to kill equal cost of like units, but fall to equal cost of standard counter.
•Spawns virtually never have unit unplaceable error, and run far faster and smoother than rogue series maps(made 300+ mutas in five seconds- didn't even lag).
-What's new in your map that others have not done before?
•Spawns virtually never have unit unplaceable error, and run far faster and smoother than rogue series maps(made 24k of guards in ten seconds as a test- didn't even lag).
•Entirely new take(really 2 new takes) on BattleCraft FFA with high production quality.
•novel Specials store.
•two game modes in one map, a selection at start of game makes for very different gameplay.(don't worry about the selector at start, everyone gets a ling if red doesn't pick within 10 seconds)
I can be found on USEast under the name AntiSleep[01], Dapperdan2006, and Sik-God (also USeast) are the co-creators of this map.
As much as I love battlecraft maps, this seems like any other. You should try to do something new, like new features maybe. For example, heroes? Anyways good luck on the map.
Heros are depreciated, but there are new specials, and it is most definitely not like any other battlecraft map( everyone vs everyone at same time, you do not pick who you send units against.)
New specials:
Sabotage: for a cost of 5k minerals, remove 4k minerals for every other player.
Subdue(domination type only): cost TBD slows down enemy troops by making every other attack trigger a stop trigger.
Supreme protection(Domination type only): Cost 1k makes units invincible for ten seconds, but has a thirty second cooldown.
Wave of Hail:(storm type game only 300 mineral cost) makes all units on your path instantly buffer out and go offense.
Solitary Confinement(storm type only) diverts enemies to other paths for 1 minute, great for getting a drink(3 use maximum, cost is about the amount of money you make in a minute, plus 500).
Ethnic Cleansing: 3k- storm type only Kills all enemies on defense path. and secondary buffer
Genocide: 6k Kills all human controlled enemy units on their paths and buffers
More to come.
Here are a couple teasers:
[attachmentid=22314]
[attachmentid=22315]
ADDITION:
This map is now in private BETA!
Unit balancing is virtually done.
Triggering is virtually done
Terrain is done, but may be modified to look cleaner.
Estimated Time till public release: 1-2 weeks