Just a quick question: Do Comments take up strings, making me reach the string limit faster?

any time you change the text in staredit, you add one string. this includes comments. comments with no text takes no string i hear.
Yeah, comments waste strings, you should use a system of comments like the one that tuxedo-templar uses (see map Kill Me! in staredit for reference)
If you want to keep the Trigger area clear, you can name all triggers blank, putting nothing in, so as not to use space, however i would advise having another trigger, maybe saying Never, which comments on the Global triggers below, and have those for each, major different part of your triggers.
Yup, what he said.
One string per location, per comment, per force name, per non-default unit name, and so on and so on...
in SF's/PROEdit trigger editors you can see all the uses the strings have.
I mostly use blank comments for my triggers, with 1 trigger that's Never & it's unchecked, and just has a comment of the idea for what's under it like
Hyper Triggers
Hero Selection
Etc
^ Thats the exact same thing i do, saves some strings even though i have never hit the limit, but i have come close!
LoL, I keep 1 version of my map with all triggers commented and ready to bring up in a snap so I don't have to waste time looking for them. If I hit the limit I'll just use ProEdit *Yoshi da Sniper bows to Clokr_ Strings take up sooo much room. But what's a few kb to save precious minutes of my time?! Then I get rid of all the pointless ones with ProEdit *teehee, Clokr_ is teh Pwnage* and Protect it baby! Rock ON!
I wrote a macro to remove the text from my comments, If i run out of strings I just remove them all, or most of them anyways.
Untill then I have text comments for almost every trigger, except hyper triggers and extreamly repeditive things.
Oh yeah strings are used for this:
Mission Breifing Objectives, Mission Breifing Text, Display Text, Tranmission text, Leaderboard text, comments with text, changed unit names, changed swtich names, locations, wavs, forces, map title, and map decription.
Each occurance takes up one string the max is 1024
Hmmm, I don't comment my triggers

.
I say, if someone manages to unprotect one of my maps, might as well give him hell lookng through the triggers. Althought blank comments would make it harder

I remember there was this one map where if you opened it in staredit, staredit would automatically delete a unit (no matter which version you use, even SCXE) and then it had a trigger to end the game in defeat if the unit was missing. The trigger was hidden in a bunch of identical "level" up triggers that were apparently made with a program for doing a trigger every 20 kills. They all had the same comment and the loss trigger was about 2/3 of the way through them.
QUOTE
I remember there was this one map where if you opened it in staredit, staredit would automatically delete a unit (no matter which version you use, even SCXE) and then it had a trigger to end the game in defeat if the unit was missing. The trigger was hidden in a bunch of identical "level" up triggers that were apparently made with a program for doing a trigger every 20 kills. They all had the same comment and the loss trigger was about 2/3 of the way through them.
Very clever

QUOTE(r[s)
t,Aug 13 2004, 01:58 PM] wth is a string?
Everytime you change the text of something in staredit.net, such as comments, force names, unit names, displaying text, it takes up one string. You can only have a limited amout of strings per map, so most people do comments as shown above to save space.
isnt a sentence(s) counted as strings too? like
EX:
-
-
counted as 2? or 1?
The strings I'm pretty sure are terminated by nulls, so they can have a "new line" character in them.
Wow, im suprised this topic got up to 2 pages
anyway, they are right Renaming
ANYTHING will take up a string (i hate that) that includes switches, unit names etc..
Well temp a location doesn't take up a new string when you rename it. It uses one when you make it lol.