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Staredit Network -> UMS Assistance -> Need Help With Arena Map
Report, edit, etc...Posted by Man_Eating_Ling on 2004-08-12 at 01:03:10
I am new to making maps and i need to know how to make level ups on single character units that add life(how much is healed) to the unit. I might need more help later.
Report, edit, etc...Posted by EzDay281 on 2004-08-12 at 01:13:19
If you cannot figure out how to make a heal trigger based on levelling, then set your maping skill to beginner, please. It's extremely simple, no matter what HP system you're using, be it burrowed units, scoreboard, or unit HP.

When they level up, use some kind of tracker, such as a switch, adding a flag to a closed off box, or making them lose a unit. Whenever they heal, have it find out how many flags they own or how many unused units have died, then set their HP % to what you want
Report, edit, etc...Posted by Man_Eating_Ling on 2004-08-12 at 01:36:35
Oops *blushes*
I thought i had it put on beginner >.<
Well thanks, i really dont think my map will be popular when i release it but only time will tell. It IS my first map but i learn quickly.
Report, edit, etc...Posted by Silent[wolf] on 2004-08-12 at 03:46:21
well DOTN EVER GIVE UP ON YOUR MAPS :/ iv had bad expiriences(open portal into past to c my expiriences)i started like 21 maps and finished about 3 but they really good cause i learned a lot from my unsuccesful maps :/ pokey.gif
Report, edit, etc...Posted by Kenoli on 2004-08-12 at 07:33:02
I have a tons of maps that never worked out or that i never finished. I look over them sometimes to see if i can figure out the stuff i had problems with. Looking over your past mistakes is a great way to learn wink.gif If you new and you dont have lots of maps, make alot and try lots of things! It will teach your alot about making maps.
Report, edit, etc...Posted by Man_Eating_Ling on 2004-08-12 at 15:15:45
One problem, i made a mistake and created lots of dark swarms in an area cuse i thought it would look cool and now the map does the "Building Space Blocked" thing in the beginning so it looks really unproffesional, how do i remove them? i keep trying the remove button but i cant select them.
Report, edit, etc...Posted by BeeR_KeG on 2004-08-12 at 19:10:49
I think it doees select them. Just darg he square thing over it and hit delete. If it dosent delete use SF then, I know the do delete in SF.
Report, edit, etc...Posted by Vindexus on 2004-08-12 at 19:12:16
You have to click the very center of it.
Report, edit, etc...Posted by Man_Eating_Ling on 2004-08-12 at 23:56:37
Thank you, im not very far on it so im now working on housing to work, i got choosing the observer character done (Watch others), it also forces allied vision and shows vision of upgrades spot and houses, err "Outposts".smile.gif You can get an outpost with a freezer and bed to heal/restore energy (in final i might add spells) if its possible i will make it so you can regenerate like

Conditions:
Player x brings exactly 1 men to location bed1 with properties (1% hp)

Actions:
Wait 3000 miliseconds
Set properties of all men at location bed1 owned by player x to (2% hp)

Rate of regeneration should rise every time you buy an upgrade.

Its also going to be like a big labrinth with the occasional pillar for rouges and other ranged characters to ambush from. first to 30 hero kills wins tongue.gif
Report, edit, etc...Posted by Vindexus on 2004-08-13 at 04:55:48
QUOTE(Man_Eating_Ling @ Aug 12 2004, 10:56 PM)
Thank you, im not very far on it so im now working on housing to work, i got choosing the observer character done (Watch others), it also forces allied vision and shows vision of upgrades spot and houses, err "Outposts".smile.gif You can get an outpost with a freezer and bed to heal/restore energy (in final i might add spells) if its possible i will make it so you can regenerate like

Conditions:
Player x brings exactly 1 men to location bed1 with properties (1% hp)

Actions:
Wait 3000 miliseconds
Set properties of all men at location bed1 owned by player x to (2% hp)

Rate of regeneration should rise every time you buy an upgrade.

Its also going to be like a big labrinth with the occasional pillar for rouges and other ranged characters to ambush from. first to 30 hero kills wins tongue.gif

You can't include unit properties in your Conditions. If you wanted to heal them, you could just create a medic at the healing place.

Here's the health thing I'd do.

QUOTE
Players
- Humans
Condtions
- Level up (experience, kills, w/e)
Actions
- Add 1 death for Unused Unit
- Do other level up stuff


Then for healing

QUOTE
Players
- Humans
Conditions
- Bring at least 1 men to heal
- Suffered exactly 1 death of Unused Unit
Actions
- Set hit points for men for current player at heal to 10%
- Preserve Trigger


QUOTE
Players
- Humans
Conditions
- Bring at least 1 men to heal
- Suffered exactly 2 death of Unused Unit
Actions
- Set hit points for men for current player at heal to 20%
- Preserve Trigger


QUOTE
Players
- Humans
Conditions
- Bring at least 1 men to heal
- Suffered exactly 3 death of Unused Unit
Actions
- Set hit points for men for current player at heal to 30%
- Preserve Trigger


And repeat that.

250th Post!!!
Report, edit, etc...Posted by Stereo on 2004-08-13 at 13:47:55
You can create medics with 0 energy to slow the healing down..
To make it upgradeable go
0 energy medic
full energy medic
1 full energy medic, 1 with 0
2 full energy medics
etc. but don't go too far or they will block your way. tongue.gif Of course if they need more than full energy worth's healing it's not so good.
Report, edit, etc...Posted by Man_Eating_Ling on 2004-08-13 at 18:02:43
Thanks vindexus i will try that, any ideas for the labrynth? confused.gif
And by help i mean like you could make a maze on a map and give me a thumbnailed screenshot. By the way the walls are terran armorys. mellow.gif
Report, edit, etc...Posted by Kenoli on 2004-08-14 at 01:43:23
Stereo, Only one medic can heal a unit at a time

Man_Eating_Ling, You want someone to design a maze of armorys for you?
Report, edit, etc...Posted by Vindexus on 2004-08-14 at 03:41:24
There was a topic a while ago about how to make a random maze. Searching...

And FOUND!!! Read this
http://www.staredit.net/index.php?showtopic=3291
Report, edit, etc...Posted by Kenoli on 2004-08-14 at 04:34:36
Random mazes would be awesome tongue.gif
I think i would use flags for the walls, because they dont show up on the minimap when you leave the area, and it would make the maze hard to get through.
Report, edit, etc...Posted by SS_Dark-Marine on 2004-08-14 at 06:19:11
uhhh Theres endless ways to do this.. if i was doing it i would use switches or Death count just to be less sloppy but the easyest way to do this is to use units like this

i'll use flags as ezday stated
Example:
___________________________________________________________________
Player:Who ever is human biggrin.gif

Conditions:
Brings atmost 0 Flags to Location (Heal - level up Counter)
Brings atlease 1 anyunit to Location (Heal - Heal)

Actions:
Modify Hit points for anyunt owned by Current Player at Location (Heal - Heal) to 20%
Preserve Trigger
(i'd do this)Comment: Heal

Ok that would work for like a level one base the next trigger would be like this if you where using kills
___________________________________________________________________
Player: Whoever

Conditions: Kills atlease 25 anyunit

Actions: Create 1 Flag at location (Heal - Level up Counter)

Then make another trigger much like the first some like this
__________________________________________________________________
Player:Whoever

Conditions:
Brings atmost 1 Flags to Location (Heal - level up Counter)
Brings atlease 1 anyunit to Location (Heal - Heal)

Actions:
Modify Hit points for anyunt owned by Current Player at (Location Heal - Heal) to 30%
Preserve Trigger
(i'd do this)Comment: Heal

as you can see the more flags you bring to Heal - Level up counter The more you will Heal and to keep making Flags just make more kill trigger but instead of 25 on the next one set it to like 50 or something biggrin.gif quiet Simple. Also for the Heal - Level up counter. I'd make a locations like that for each player and put them some where where ground units cant get to... NOT ON WATER... flags wont create... well thats all hope i made it easy enough for ya smile.gif
Report, edit, etc...Posted by Man_Eating_Ling on 2004-08-14 at 14:23:34
To SS_Dark-marine: Im going too use switches to make it look more professional.

I was asking for somone to give me an idea for the labrynth's layout, i dont want it to be random because then my secrets wont work right. If i knew how i would attach the beta, but i dont so i wont. In effect im going to use a lighting system, (Thank you qPirateLord for legacy of hasen and its lighting system!) mages can cast a lighting spell for 30 seconds, rouges can drop temporary lanterns attached with a bomb so nearby enemies take damage when it explodes, Warriors dont have a special lighting system. Vile sorcerer same as mage, thiefs can hide untill somone with a light comes by then surprise attack and steal the light, rangers can summon light spirits, valkrie nothing special, and all characters can buy a light to attach to the wall and it will stay there, and i just realized that im gonna need players 9-12 to make this work...
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