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Staredit Network -> Terrain -> The Thing: Deadly Trust
Report, edit, etc...Posted by JaFF on 2006-12-28 at 12:36:00
I already posted this map's terrain on SEN some time ago, but after working more on it, understood that I changed it very much. So here I am, posting terrain in ur forumz!

Here, we recieve cargo from cargo ships and transport it into the ship.
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A fiew connected power generators. One of them got blown up.
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The same generators, only in-game.
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The garage for the trucks, cars and robots.
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The office part 1
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The office part 2
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The kitchen, made as a table maze.
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Just a passage.
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The middle, with a small shop.
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The truck that transports the fuel from the fuel tanks to the...
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...main reactor.
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So that was my contribution to terraining.
Comments and feedback please.

ADDITION:
Sorry for the double topic. I'll slose this and when the bug is gone I'll post the pictures and re-open it.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-12-28 at 18:52:01
You definently went crazy with the tables and sprites... The kitchen is just... too much. I also don't really get why you have all these little diamonds made from the door terrain covered by a gun sprite in random places... Pretty cool for Installation though, but isn't 'The Thing' based in the Artic or something?
Report, edit, etc...Posted by NerdyTerdy on 2006-12-29 at 03:38:06
I like it, it appears functional, not blocky, and attractive. Very nice smile.gif
Report, edit, etc...Posted by JaFF on 2006-12-29 at 03:57:52
QUOTE(Pyro_Maniak14 @ Dec 29 2006, 02:52 AM)
You definently went crazy with the tables and sprites... The kitchen is just... too much. I also don't really get why you have all these little diamonds made from the door terrain covered by a gun sprite in random places... Pretty cool for Installation though, but isn't 'The Thing' based in the Artic or something?
[right][snapback]606823[/snapback][/right]

I was making it like I imagine a spaceship's enviroment. Wouldn't it have a lot of tables and controll panels people to work on?

Those "diamonds" are not made out of the closed door tiles. Those are Substructure->Bottomless pit, and I made them as hatches.

Yes, The Thing was on a polar research station, but I don't like Icy maps. The second reason why this is installation, is because I was inspired by The Thing: Reborn vBlack and pushed by the feeling that I compensate the horrible terrain a bit buggy triggers, and a not easy-to-use morph in that map.

Anyway, my strategy for the terrain here was to make it look diverse and "filled", because even Xeno's Installation seems "empty" to me.
Report, edit, etc...Posted by Chronophobia on 2006-12-29 at 09:56:08
It's not only filled, it's stuffed!
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-12-29 at 12:39:37
I still think the tables are a little much... ermm.gif
Report, edit, etc...Posted by Lord-Omega on 2006-12-29 at 14:46:33
I like it, its all realy kewl, except the main genarator, its kinda plain... Id add some more stuff to it
Report, edit, etc...Posted by JaFF on 2006-12-29 at 17:42:36
My terraining in Installation was inspired by Xeno. I found him using the natural looks of Installation as a background to the main atmosphere. So it seemed to me that he payed little attention to his terrain, and it affected me greatly. I wanted the terrain to play an important role in the creation of the atmosphere of my map.
Report, edit, etc...Posted by Chronophobia on 2006-12-30 at 16:15:15
I understand that, but will the terrain be balanced out?
Report, edit, etc...Posted by JaFF on 2006-12-30 at 16:35:08
As far as I can see from the public tests, it's quite balanced. The passages are not too wide and not too thin, the areas have some objects you can microcontroll around, there are a fiew logically divided zones, such as the kitchen, the office, the reactor or the dock. The only thing that may need changing is the player start locations - two players are a bit closer to the middle than others.
Report, edit, etc...Posted by sunslap on 2007-01-05 at 15:44:10
Hmm that terrain you just showed for some reason reminds me of doom3. i dont know why.
Report, edit, etc...Posted by BOTDZ-_- on 2007-01-06 at 03:06:55
Because your just wierd sunslap but yea me two, put some demons there and some random weapons that the doom dude magically places into his pack.
Report, edit, etc...Posted by Mp)Dungeon-Master on 2007-01-16 at 22:49:28
About the doom fealing, i feel it too, the fealing of a deserted base (ship here, its almost the same) is really here, good job, thats the kind of map fulling i like, but i am not experienced enough to do it for myself blushing.gif anyway, i wont play this map caus i dont like the thing games but i will admire your map as long as its here, really nicely done dude!
Report, edit, etc...Posted by Falkoner on 2007-01-16 at 23:42:36
This rocks, oh, and I thought the first Thing maps weren't Ice ones, I thought The Thing: Ice is more recent, like past 2 years.

Pretty awsome, The Thing is such a simple map idea that with so little triggering you might as well make awsome terrain to go with the map.
Report, edit, etc...Posted by JaFF on 2007-01-17 at 04:15:06
I can't say "little triggering" tongue.gif Well, it's not big though.

And I think anyone should make all aspects of the map to the limit of his/her abilities.

The first The Thing map (as far as I know) was actually called "The Unknown" and was done on Space.
Report, edit, etc...Posted by WoodenFire on 2007-01-21 at 16:36:25
They are cute.
Report, edit, etc...Posted by JoJo. on 2007-01-25 at 18:59:01
i like them. nice feel.
Report, edit, etc...Posted by CheatEnabled on 2007-01-26 at 16:42:09
The thing is, it looks much like version 1 terrain. That's a problem.
Report, edit, etc...Posted by JaFF on 2007-01-26 at 16:59:57
That's not true. It's modified quite a lot. Maybe the typycal style hasn't changed, that's why it seems the same to you.
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